I think that both Werewolves and Vampires should be playable, but that this information should not be known untill someone is cured of it, or someone sees a Werewolf running around without being killed. I think that being a werewolf should also make you hungry during your human form, and that when you become a werewolf you gain a skill "Eat". This skill would allow you to feed on animals or humans that have a low amount of hitpoints, or corpses, and if you let your hunger bar drop too low, you simply die. Permanently. This would allow for people to become outcasts, as seeing someone crouched over ripping a rabbit's entrails out with their teeth would be a sure sign. However, I also believe that while you are in human form, you should get certian bonuses, like the ability to see smells, and a slightly improved night vision, along with a large bonus to movement speed or stamina. Your hand to hand would also increase, as you might not be a wolf, but your hands now have claws instead of fingernails, they look the same, but are much stronger and deadlier. I also believe that people who have been turned should not be able to communicate with other players, unless said player knew the lycanthrope language. These players could maybe help cure them, which could be easily done at a temple, but getting to the temple could be the problem. These players that spoke the language would be the only ones who could group with them and help them, and in order to be cured you had to be grouped with someone who could tell the priest to cure you, and could tell people to back off. For players that did enjoy their new being, they could start new were-guilds in caves far far away from civilization, much like vampires did in morrowind. Now, for the weaknesses... * They would have to eat constantly * They would become outcasts to anyone but their own kind * They would be weak to silver and fire * Permadeath via silver, fire, and starvation * Little or no armor and weapons
Those are just my thoughts.
This post has been edited by Exudos: May 6 2007, 01:02 PM
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