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> Hankellin's Revenge Characters and Discussion, Skill based RPG Loosely Based on FR.
Maxwell
post Oct 29 2006, 07:07 PM
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Yea, safe then sorry is right. I got some good advice from someone once. It might cost as much as a vaction to take a loved one to get checked out, so why not miss one vaction. Instead worrying about going alone on your next one.

It's weird advice, but I found it soothing to hear, so I decided to pass it on to you.


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Hankellin
post Nov 1 2006, 10:23 AM
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Simple puzzle? My next may not be as easy. smile.gif


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Hankellin
post Nov 1 2006, 05:56 PM
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Liking the game so far?

Now can you see why the townsfolk did not want to tell Hankellin his daughter was killed?

biggrin.gif


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Maxwell
post Nov 3 2006, 12:23 PM
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Loving the game!!


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Hankellin
post Nov 3 2006, 09:27 PM
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QUOTE(Maxwell @ Nov 3 2006, 11:23 AM)
Loving the game!!
*




I hope you like my NPCs..... :-)


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joshpurple
post Nov 3 2006, 09:45 PM
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QUOTE(Maxwell @ Nov 3 2006, 06:23 AM)
Loving the game!!
*



Ditto! smile.gif


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Hankellin
post Nov 5 2006, 05:44 AM
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QUOTE(Maxwell @ Oct 29 2006, 06:07 PM)
Yea, safe then sorry is right.  I got some good advice from someone once.  It might cost as much as a vaction  to take a loved one to get checked out, so why not miss one vaction.  Instead worrying about going alone on your next one.

It's weird advice, but I found it soothing to hear, so I decided to pass it on to you.
*



Thank you for the comforting advice. It did help a bit.


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Hankellin
post Nov 5 2006, 05:48 AM
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Matlush, I hope you are enjoying it as well.

If you have any problems with the game or notice something that may help me run it better, I am always open to suggestions..

I may not follow them but at least I will listen.


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Hankellin
post Nov 5 2006, 06:00 AM
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A dice roll was suggested earlier

Well, to let you all in on it.. I fake them alot. If you as players give me a good response then I usually give you the benefit of the doubt and you get some of the results you want if not all.

Let's take Gassy's jump at a window. Night time back of building. I made them shuttered and barred. Now josh, gave me a good reply of what he wanted Gassy to do. and I let him. even with dice rolls it would have been a great feat for a small goblin to break in the shutters say 1 in 50. I did not roll dice but gave back a detailed reply of what happened to his character.

Maxwell's attack on the fleeing person in the ally... I needed him to stop the man for the plot. So his throw did that.

Another example would be finding a chest or trunk. Do you try and open it with no regard to traps or whatnot? In another game a character lost the use of her arm to a poison needle. She had not checked the trunk, but the trunk had just gone through a fire... so maybe she did not feel the need...


If the lack of dice determining your results bothers you, I am sorry.


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joshpurple
post Nov 5 2006, 02:50 PM
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I enjoyed the Gassy results! smile.gif Good examples, and that works for me Hankellin smile.gif .


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Maxwell
post Nov 5 2006, 04:56 PM
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Having no dice rolls doesn't bother me I actually like the story flow of it. It lets you create the story you want even though me may throw it off a bit. smile.gif


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Hankellin
post Nov 6 2006, 12:25 AM
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I am glad this manner works for you.

Otherwise I feel it would really slow things down if I had to roll dice or wait for you to get me the results of your dice rolls.,


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Hankellin
post Nov 6 2006, 12:31 AM
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I have just introduced an NPC that Pandra may or may not control at some point.

Name: Tassletop
Race: Pixie
Profession: Trickster
Level: Journeyman

Inate abilities: Invisibilty; Flight; Static Shock

This post has been edited by Hankellin: Nov 6 2006, 12:44 AM


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Matlush
post Dec 8 2006, 07:59 AM
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Well, it's been a month till the last post in gameplay topic... Did the game die ? Or is it just frozen ? XD


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Pandra
post Dec 9 2006, 08:01 AM
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Well if you look back Hankellin was having some issues because of a neighbor and I kinda suspected they weren't down with that yet, since the neighbor seem to be the petty, vindictive type.

Hopefully RL isn't giving him too much trouble and he'll be back once it all get's straightened out.


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Hankellin
post Dec 25 2006, 07:25 AM
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QUOTE(Pandra @ Dec 9 2006, 06:01 AM) *

Well if you look back Hankellin was having some issues because of a neighbor and I kinda suspected they weren't down with that yet, since the neighbor seem to be the petty, vindictive type.

Hopefully RL isn't giving him too much trouble and he'll be back once it all get's straightened out.



Isn't it amazing how petty some people can be....

Well, the neighbor has been arrested but released. Charged with witness tampering (Minor felony), phone harrassment(Class B misdemeanor) as well as the animal neglect/abuse charges from the rabit hording.

I am hoping that the seriousness of the situation is now clear and this person will go on about their business and leave me and mine out of it.

Sorry to leave you all hanging (Matlush). After I refresh my memory as to where everyone is located and what information they have I will start posting once again.

Again thank you for bearing with me.


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Hankellin
post Dec 25 2006, 07:44 AM
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I have read back and will continue after I have contacted the other players concerning the resurgence of the game.


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Hankellin
post Dec 29 2008, 01:18 AM
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Hello,

It has been a LONG time but I feel that I/We can enjoy a bit of the roleplay if enough interest/players is/are still around.

What do you say?



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Hankellin
post Dec 30 2008, 04:20 PM
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I have two people willing to take up the game once more. I would really like to have at least three.

This will bring some activity to the boards at least. :-)


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Hankellin
post Jan 4 2009, 02:12 PM
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Ok, I have contacted Matlush and Pandra. No others have responded.

I can continue this story(Oh the wonders of messageboard games), or I can start another one.


I would like to finish this one or at least see where it leads. biggrin.gif


In the current story, Matlush and Tass are in the Inn's basement/cellar approaching the body of Hankellin's daughter.

As for the rest it will only matter if other players join.



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