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Chat requirements |
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Azgaroth |
Mar 3 2005, 04:57 PM
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Power User
Group: Members
Posts: 97
Joined: 11-January 05
Member No.: 14
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chatbubbles as in comics(and swg) OR one window chat, like WoW, or like Wish had, i think the chatbubbles takes more power from the bandwith, then the one window chat... but i think it is easier to rp with the bubbles....
or maybe we could combine it(like swg)...
chat channels?
-General/spatial/local
-Team chat?
-Guild chat?
-World chat? (like general in wow, planetary chat in swg...)
-Tells/whispers/telepathy?
I would prefer:
-General chat, then both in a chat window and in bubbles above the characters head.
-Team chat, i do not really know, its useful but it is also not very Rpish to have a secret channel were just some can talk...
-Guild chat, a must i belive, to be able to comunicate with your guild mates is very important.
-world chat, hell no, that wont go... dont like that idea at all, even tho maybe i said it...
and... City guild chat
a channel for just the citizens in that special city you grew up in, or moved to... in Wish it made me feel part of something, made me feel like people were my neighbours and not just strangers... but still, there are no good "realistic" explanation for a city guild chat....
(did that make sense? i got fever and im sick as hell, and tierd..) :)
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// Azgaroth of the Refugees
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Jerky |
Mar 3 2005, 05:42 PM
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Former PW Project Manager
Group: PW Admin
Posts: 1,610
Joined: 11-January 05
From: Dallas, GA
Member No.: 62
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There should be a way to display your chat channels in one view (tab) by color code(different colored fonts), with check boxes off to the left to turn them on/off at will (if you are getting spammed), a mute, if you will. You should also be able to turn them into tabs if you desire, but they should be combinable as well, so that it is however the user want to do them. Obviously, the transparency and colors (and even fonts) should be customizeable. We *could* even make a template for user made ones, so they could make their own layouts and do whatever they want. User want a lot of control here. Sorry that I brought GUI into this discussion, but they are very close, so I included it now.
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Erik Briggs (Jerky) Project Manager My Blog
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Melanthe |
Mar 4 2005, 01:51 PM
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Master
Group: Members
Posts: 322
Joined: 11-January 05
Member No.: 133
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and... City guild chat
a channel for just the citizens in that special city you grew up in, or moved to... in Wish it made me feel part of something, made me feel like people were my neighbours and not just strangers... but still, there are no good "realistic" explanation for a city guild chat....
This is a must. We can try to think of an "explanation" (born w/an innate telepathy for city?) but whether we do or not, it was clear in Wish that this was one of the most effective ways to create early opportunities for all-important social bonding.
I think i could have gotten used to the Wish chat system of a tabbed box, with the option of using colors like Jerky suggested. I'd put the guild and private chats in the box, and for local chat (within screen view) use the chat bubble or overhead.
If I can see the character on my screen, I like the overhead. If I can't, or if it's private, then it can go in the box.
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Melanthe/Possum
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sblmnl |
Mar 5 2005, 06:48 AM
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Familiar Face
Group: Validating
Posts: 36
Joined: 11-January 05
Member No.: 114
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Yes the overhead chat Wish implemented a few days from the end was definitely a move in the right direction. Without OHC, a busy town appears silent and offers no welcome to the traveller or newcomer. Some way to control volume (spatial area in which you can be heard) would be neat, ie whisper/speak/YELL - in UO this is done very simply with commands prefixing the speech ie ; ! and so on.
I agree non-spatial chats such as guild/town/team chat are essential because of the way they engender attachment, and they should be in a private window - with the possible exception of team chat? Overhead chat should probably also be windowed for reference purposes.
A (non losable) "communication stone" crafted by an artisan or runemaster and perhaps linked to their guild or town or teamleader's stone, carried by each guild/town/team member would explain how they can communicate at a distance.
The chat interface in Wish was unwieldy and can be improved on with more visual cues and different ways to quickly switch between the different modes, such as
customisable hotkeys (so you can make alt+t = tell etc)
colour coded, draggable and resizable chat windows (so you can show them all, or none)
easily memorised chat commands: /t for tell, /p for team(party) /g for guild chat and so on
a contact list for friends/guild/team members etc - an address book where you can click on their avatar to bring up their name, it could also display personal information - to save you having to type out their names in order to speak privately or in guild chat. This could also show online/offline status and allow you to make freehand notes "ordered 10 crossbows, for delivery thursday" etc.
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Melanthe |
Mar 7 2005, 12:14 PM
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Master
Group: Members
Posts: 322
Joined: 11-January 05
Member No.: 133
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Hmmm, this is getting confusing!
Let me suggest some definitions, at least for this thread:
Overhead chat (OH chat)-- text appears over the characters' heads on the screen, possibly in a bubble
Boxed chat -- text appears in a scrolling window
Spatial chat -- player can only see chat which is within a certain limited distance of their avatar. Can apply to both OH and boxed chat. OH chat can only be spatial by nature.
Town chat -- a chat channel that includes characters which were created in that town (or have chosen citizenship there), and can be heard/used throughout the game world, no matter where the avatar is located.
Guild chat -- chat channel for guild members
Natives -- the characters native to a town who have automatic access to their Town Chat (I'm reserving the world "local" for another definition, so it doesn't become confused with spatial chat or natives)
Non-natives, foreigners or travelers -- characters who are not native to a town and do not have a birthright or citizenship right to participate in Town Chat there
Localized Town chat -- the ability, as suggested above by Criaus, for non-natives to participate in Town chat channel in a special location in a town. Geographically limited.
Global chat -- chat which can be heard/used by a character anywhere in the game world.
Team/Group chat -- chat channel for temporary teams or groups
Whisper -- a spatial chat which can only be heard in a very limited geographic area close to the avatar, by someone standing close
Shout -- a spatial chat which can be heard by everyone in a broad geographic area close to the avatar
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Melanthe/Possum
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Lucky_Luciano |
Mar 9 2005, 04:17 PM
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Seasoned User
Group: Members
Posts: 60
Joined: 15-January 05
Member No.: 363
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Overhead chat (just text, no bubble) should definatly be included: the amount of immersiveness this adds to the game is immense.
Other then that: I think we should keep the chat-system as easy and flexible as possible: Players should be able to make new channels, join/leave channels, change colors of different channels, block people, group chat, guild chat, city chat, off-topic chat(?), ...
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