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> Speed Modeling Challenge #2, Mountains - Ends 02/11/2007
wspnut
post Jan 29 2007, 12:14 AM
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Hey again all you 3D fanatics! Are you ready for the second modeling competition? I knew you were...

Entry Dates: 1/29/2007 to 2/11/2007
Voting Dates: 2/12/2007 to 2/18/2007
All times end at midnight, PST


For a change in concept from the last competition, this week will concentrate on a scene rather than an object. Have fun!

Theme: Mountains


Remember that texturing and background objects/textures are not required, but are definitely recommended! Try to make a scene, not just an object. Also, it will help judging members to understand your project more fully if you append a wireframe mesh along with your rendered image.

Now get modeling, and good luck!
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Razaekel
post Jan 29 2007, 04:10 PM
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Just a quickie from Bryce 5. 20 min.

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wspnut
post Jan 29 2007, 04:49 PM
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@Razaekel: nice, I like the purpleishness of it biggrin.gif
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Zimbobwei
post Jan 29 2007, 06:51 PM
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33 minutes (It took me a while to figure out heightmaps for the first time)
Blender

Just a quicky.


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wspnut
post Jan 29 2007, 10:22 PM
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Terragen TechPreview 2
48minutes (not including rendering time)

It's my first time using it since the huge upgrade... so I'm not too fond of the results. Expect another submission sometime this week...


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joshpurple
post Jan 29 2007, 10:54 PM
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(Excellent challenge, and excellent works! I hope to get an entry in soon smile.gif )


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Alter demise
post Jan 30 2007, 10:59 AM
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Looks good guys!


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Proud supporter of CCE and DFS control systems
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Maxwell
post Jan 30 2007, 11:18 AM
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Wow this looks amazing keep up the good work!


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jaminben
post Jan 30 2007, 06:42 PM
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terragen? cheater tongue.gif
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wspnut
post Jan 31 2007, 08:06 PM
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haha, would you rather I take the heightmap in terragen and render it in 3ds max? Same thing =P
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joshpurple
post Feb 1 2007, 03:14 AM
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Wow, Terragen looks outstanding, and I like that creation time smile.gif !

I have very little x.p. with terrain/landscape art, but here's my attempt (certainly fun to do);
3ds Max, Mudbox, PhotoShop (for texture creation only, no touch-up on render).
~ 4 hours (at least...? I did a lot of learning on this.. ack! smile.gif )

The snow is all part of a mix map, using a falloff map in it, -with just white used. The ground texture looks like this: rock texture. The rest of the ground is from a: mix map, bump map, reflection map (if you look to the right in the pic, you can see the stars getting reflected on the ground for a little sparkly effect smile.gif ), and the Mudbox displacement map, -and one light (Mental Ray Omni), ~ 14 minutes to render this frame;

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wspnut
post Feb 1 2007, 10:34 AM
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that looks great josh! smile.gif
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Maxwell
post Feb 1 2007, 08:34 PM
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Wow very nice Josh! Keep up the good work guys!


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