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> Combat requirements
silmaril
post Mar 7 2005, 01:18 PM
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Combat is a central aspect of most MMOGs, and even though no decision has been made about PW having combat, it's a fair assumption to make that it will.

The goal of this thread is to figure out the basics of how combat is going to work. Bring out things seen in other games that worked well, and things that didn't, come with new and original ideas on how to make the combat system, and discuss these ideas.
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Jerky
post Apr 2 2007, 10:12 PM
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Moved posts to a better thread and locking this for now.

Check here for moved posts:
http://www.projectwish.com/index.php?showtopic=6339


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Posts in this topic
silmaril   Combat requirements   Mar 7 2005, 01:18 PM
Minthos   You say that like you expect a "normal" ...   Nov 20 2005, 08:39 PM
Shaidar   I think spawn point are a must, at least vs. birth...   Jul 8 2005, 07:47 AM
Zephir62   Having big plans could put lots of stress on the p...   Jul 7 2005, 05:55 PM
Shaidar   I dont think Mage should be a starting class at al...   Jul 6 2005, 12:04 PM
Hankellin   I think that if someone wants to be a warrior-mage...   May 6 2005, 06:43 PM
Jerky   While Wish had an open skill system, I do not thin...   May 6 2005, 06:06 PM
Corky   Concerning the issue of a player being able to cha...   May 6 2005, 05:56 AM
pendrako   Minthos - I like your idea about Light and Severe ...   Apr 11 2005, 06:39 AM
Phoenix   i wonder what it would be like to be able to aim w...   Apr 7 2005, 02:58 PM
emeraven   what i realize is the best part of allowing player...   Apr 6 2005, 08:24 PM
isupreme   blacksmile maybe you missed my point above when yo...   Apr 5 2005, 07:22 AM
Blacksmile   It allows teams to adjust to need. If my 5 friend...   Apr 5 2005, 03:02 AM
isupreme   another steal, this time from far cry of all thing...   Mar 31 2005, 05:59 PM
isupreme   what i realize is the best part of allowing player...   Mar 31 2005, 05:52 PM
Pashta   here is a posible idea. the avatar can only car...   Mar 22 2005, 09:52 AM
0   here is a posible idea. the avatar can only car...   Mar 15 2005, 05:02 PM
silmaril   The idea to reduce the ability of equipping/unequi...   Mar 14 2005, 11:37 AM
Blacksmile   Why not? If I carry them around with me (risking l...   Mar 14 2005, 11:26 AM
0   Bah, didn't sign in and can't edit... ...   Mar 12 2005, 11:12 PM
0   I havent played MXO - so perhaps Im not undestandi...   Mar 12 2005, 11:10 PM
sblmnl   To move from one skill tree to another simply go t...   Mar 11 2005, 07:18 PM
sblmnl   Can we have differing modes of combat? Times ...   Mar 11 2005, 07:12 PM
isupreme   To move from one skill tree to another simply go t...   Mar 11 2005, 07:08 PM
sblmnl   I agree with no "penalty" for changing i...   Mar 11 2005, 06:34 PM
Blacksmile   Can only agree partly here, while i think it shoul...   Mar 10 2005, 08:05 PM
isupreme   skill tree with ability to move skill abilities fr...   Mar 10 2005, 07:39 PM
Melanthe   Regarding archery, I would like to see a separate ...   Mar 10 2005, 07:18 PM
Jerky   I agree with all the items mentioned, but think th...   Mar 10 2005, 05:52 PM
silmaril   While this sounds beautiful, remember that PW will...   Mar 10 2005, 07:48 AM
Lucky_Luciano   Agree. And give people a reason why there is a bo...   Mar 10 2005, 07:31 AM
silmaril   Don't know if it has, but even if it has been...   Mar 10 2005, 01:26 AM
isupreme   I dont know that i have seen this point discussed ...   Mar 9 2005, 08:26 PM
Fuinelen   agreed. though some ressources should only be avai...   Mar 9 2005, 11:46 AM
silmaril   I'll start this thread off by looking at the ...   Mar 9 2005, 10:03 AM
Maxwell   For combat I think people should be a loud to use ...   Feb 13 2006, 07:59 PM


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