QUOTE
well with the max total points you don't start losing skill until you've reached the cap whereas with losing overtime you generally lose skill even if all your skills are at like 5%.
According to who?
that is just the only way I've ever seen it implemented
QUOTE
I know there was a thread discussing this or similar skill loss..
I put forth the idea that you have certain levels of skill;
Apprentice; Proficient; Journeyman; Master; Grand-Master; Elder
and once a level was gained you could only loose down to that level.
ie: apprentice that has befome proficient working towards Journeyman... if the player stops all skill use, in say bowl crafting, his skill would slowly dwindle down to the level of apprentice.
He would never forget how to make a bowl, he would just not be as good at it as someone that practiced continually.
I also feel that it should not take as long to regain what he lost as it took to gain in the first place... recalling tricks/techniques that he had simply not used in a long time. Twice as fast to recover what he had lost?
Thoughts?
i may have read the thread but it was awhile ago. if you could provide a link, that would be awesome. but what is to stop someone from leveling one skill to elder, then switch to another skill to level to elder and so on and so forth. i now it would take forever and not be very practical, but they could still achieve max everything which isn't very believable.
and as far as regaining lost skills twice as fast, yes it makes sense as far as that's how it goes in the real world, but as far as balance goes i think it throws the game more towards the power gamer corner again.