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> Radical play-time related idea
Jerky
post Apr 24 2008, 10:34 AM
Post #1


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I've brought this up on IRC before, and I want to document it before I forget. I'll start with a little background:

One of the things we want to do with PW is really target and attract a certain type of gamer. This type is definitely a veteran RPG gamer, who is probably in college or older. They ideally do not have gobs of time, because they should be busy with studies and lives (jobs, families, etc). With most of our ideas, we are targeting this type of player, due to us designing the type of game we would like to play ourselves, and most of us fall into that category.

In thinking about how to nicely dissuade power-gamer types and farmers from trying to dominate our game, I've tried to think of ways on how to make it harder for them, while also catering to our target player type. The thought I had was to have a free, and a regular pay account have access to a certain number of hours per month of play time. The trick is finding the true sweet spot of what our target player really has, in terms of free time to play. The players who want to play more than that would have to pay more for it. This allows us to cash in a little more for players who are cashing in on our game, while also serving (hopefully) to dissuade them from trying to dominate our game, and thusly dillute the purity of the RPG experience.

The other problem is determining what play time is and what social time is. If a player just wants to log in to chat with the guild/friends, it would probably be in our best interest to not count such "play" towards their hours, should we try such a system.

What got me thinking of this system was cell phones. They have proved that an ala carte billing menu can work well with people. This could be along the same lines as a prepaid phone, which there are a lot of now.

I will add my disclaimer now that this could be a very bad idea, but I think with the right amount of finesse, it could end up becoming something viable.

Anyways, since I am at work, I don't have time to outline it further, so this is just the gist. I think we need a list of pros and cons in order to truly refine it, and make it viable.


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Posts in this topic
Jerky   Radical play-time related idea   Apr 24 2008, 10:34 AM
Aria   I would not complain if the game had 2/3 hours fre...   Apr 24 2008, 02:55 PM
RicoSuave   I'll try my hand at generating a few pros/cons...   Apr 24 2008, 06:30 PM
Ethan   Searching for a viable business model is a good id...   Apr 25 2008, 04:35 PM
RicoSuave   Ethan, I think that's a fantastic post. I...   Apr 25 2008, 05:34 PM
Jerky   The same thing happened on irc last night. I was ...   Apr 25 2008, 11:22 PM
echorev   A kind-of musician's humble opinion: - When I...   Apr 26 2008, 11:48 PM
Jerky   Wow echo, thanks for that thoughtful response. It...   Apr 28 2008, 01:04 AM
Minthos   There's a point to keep in mind here; if free ...   Apr 28 2008, 02:40 AM
njpaul   Eh, I didn't read through nearly everything. ...   Apr 28 2008, 03:33 PM
RicoSuave   OT: When Jerky brought up gold farming I got a cra...   Apr 29 2008, 11:02 AM
Minthos   I think NJPaul wants to see Jerky's head expl...   Apr 29 2008, 10:49 PM
Aria   You are all saying "Time = Power" but im...   Apr 29 2008, 12:27 PM
Jerky   I think NJPaul wants to see Jerky's head expl...   May 1 2008, 11:54 PM
ghedipunk   World-wide limit = hoarding. Supply and demand sa...   May 3 2008, 06:36 PM
Jerky   World-wide limit = hoarding. Supply and demand s...   May 3 2008, 11:13 PM
Minthos   Players like hoarding; who are we to deny them tha...   May 4 2008, 03:37 AM
Jerky   Players like hoarding; who are we to deny them th...   May 4 2008, 04:23 PM
Minthos   Heh, actually, we are the "God's" o...   May 5 2008, 05:04 AM
Jerky   Being gods doesen't mean we should be tyrants...   May 5 2008, 11:19 AM
Ethan   I will move the topic from in-game economics to in...   May 6 2008, 07:34 AM
RicoSuave   What about the idea of a tax on taxable items? It ...   May 4 2008, 08:34 PM
Jerky   I agree. I've had taxes in the design for qui...   May 5 2008, 12:59 AM
RicoSuave   (Just to keep things in perspective, someone, some...   May 6 2008, 12:29 PM
RicoSuave   Also, Brotoi mentioned something long ago about RM...   May 6 2008, 08:16 PM
Minthos   I wonder if perhaps we should allow ingame trade o...   May 7 2008, 04:52 AM
RicoSuave   There are a few Chinese online games out there tha...   May 7 2008, 08:40 AM
Honis   Ok to start out, I stopped reading posts once I sa...   May 12 2008, 01:12 AM
Brotoi   A lot of interesting ideas, some of them contradic...   May 21 2008, 06:53 PM
RicoSuave   It will be tough, Brotoi. Any choice we make will ...   May 22 2008, 08:29 PM


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