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MarVellis - Screenshots |
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Lasastard |
Apr 8 2006, 03:47 AM
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Familiar Face
Group: Members
Posts: 25
Joined: 19-January 05
Member No.: 412
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Hi,
havent found another thread to post this in, so here goes.
First of all: Thumbs up, good to see that you apparently start to make some progress on the world-building. The lightning already looks quite nice - but (there is of course always a "but")---
The scenery looks wrong, not what I would expect from a fantasy game with elves and so on. My first thought when I looked at the screenshots, was that it reminds me a bit of Counter Strike - Italy or another FPS whos name I cant remember right now. It just does not look like fantasy. Hard to put the finger on what is wrong exactly, but it looks too modern (modern Venice, maybe)- The Houses are just cubes with brick textures - too improve the overall feeling of this city you might want to break up the architecure, try to get some inspiration from the internet maybe...
If it is a slum-like backyard that you wanted to show us here, make it darker - darker textures, more wood or granite stones and so on. Anyway, it might be a good idea to rework the architectural style; as it is now it looks like early 20th century Venice or New York, dunno...
Cheers,
Lasa
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Cobra |
Apr 8 2006, 04:56 AM
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PW Senior Artist
Group: PW Developer
Posts: 380
Joined: 11-January 05
Member No.: 80
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Hi Lasa,
I'm glad you like the screenshots. I greatly appreciate your input on our art, as i created most of the textures and models in those screenshots. (one of the buldings was done by Bird).
We are, actually, going for a very Venice like theme, but it was never our intention to go modern. I understand what you mean by not having that 'fantasy feel' to it, and it's something i'd love to work on. Unfortunately, it's very hard to create such a feel when trying to create a very ancient replica of Venice, especially since there are no images to illustrate the city in that time. When we progress, you'll also see alot of things change. There will be more narrow canals, there will be bridges, more props, more boats, more people, etc etc. It will also feel much more cozy (the black lines in the first image are actually intended to be "clothesracks"). One thing also making the images look a little bland is the fact that there are only 2 building types in them. We are not ready to show the rest wich we have in the pipeline, but there will be ALOT more variation in the final city.
I'm glad you liked them, and i will take your critiscism to heart.
EDIT: I'll attach a great source of inspiration when modelling for the city. This is the kind of look we want to do, but less modern, of course. Credits to whoever created that repository.
http://www.cs.wisc.edu/~ammons/FromDad/Venice/
Cobra
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Project Wish Senior Artist
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GageEndal |
Apr 8 2006, 11:58 AM
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Veteran
Group: Members
Posts: 117
Joined: 12-January 05
From: Albuquerque, New Mexico, USA
Member No.: 197
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Alright, I want to explain my vote. I am the one who said that you could do better, but I don't mean it in a bad way! The art is fantastic and the detail is pretty awesome for the first run. The problem that I saw is that they are VERY dark. If that is the idea then rock on, you guys did a perfect job and I retract my vote. Keep it up and press on, if you guys have day/night in and it was getting dusk that would make sense too, but if that was high-noon there may be problems later on.
Once again, GREAT job with the artwork and detail, the canal was very nice and you even decorated the place with flowers and nick-nacks. The art, design, and layout are gorgeious, I just think it needs to be a bit brighter (not pinks and yellows, but raise the tones a bit so we can see some more of that great detail you guys have put into it.
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I just figured out why it's so dark. There is no reflective light. I see the sun shining on that building in the distance, but it's not reflecting off of anything. That's why there is all that black up there. Finding some way to reflect light will easily fix that problem and it can have cool after effects too, like when you see a knight riding up to you, the light can reflect off the armor giving an uber-cool effect for viewers. Perhaps also making it so you can see them from a distance and prepare to attack ((eg))
My sister was over my shoulder and she thought the canal kind of looked like a street, but that is probrobly just because there was no light on it and it wasn't moving, I got the canal right away.
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"I am suddenly more and more glad that I am a big stupid warrior." - Daniel Nicolai - 2006-10-18
"but other times I want to don a feathered cap and go prancing down the byways in pretty purple tights" - Daniel Nicolai - 2006-09-20 --------------------------------------------------------------- Daniel Nicolai
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Cobra |
Apr 8 2006, 04:54 PM
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PW Senior Artist
Group: PW Developer
Posts: 380
Joined: 11-January 05
Member No.: 80
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[quote1144536714=GageEndal]
Alright, I want to explain my vote. I am the one who said that you could do better, but I don't mean it in a bad way! The art is fantastic and the detail is pretty awesome for the first run. The problem that I saw is that they are VERY dark. If that is the idea then rock on, you guys did a perfect job and I retract my vote. Keep it up and press on, if you guys have day/night in and it was getting dusk that would make sense too, but if that was high-noon there may be problems later on.
Once again, GREAT job with the artwork and detail, the canal was very nice and you even decorated the place with flowers and nick-nacks. The art, design, and layout are gorgeious, I just think it needs to be a bit brighter (not pinks and yellows, but raise the tones a bit so we can see some more of that great detail you guys have put into it.
-----------------------
I just figured out why it's so dark. There is no reflective light. I see the sun shining on that building in the distance, but it's not reflecting off of anything. That's why there is all that black up there. Finding some way to reflect light will easily fix that problem and it can have cool after effects too, like when you see a knight riding up to you, the light can reflect off the armor giving an uber-cool effect for viewers. Perhaps also making it so you can see them from a distance and prepare to attack ((eg))
My sister was over my shoulder and she thought the canal kind of looked like a street, but that is probrobly just because there was no light on it and it wasn't moving, I got the canal right away.
[/quote1144536714]
Thanks for the input GageEndal. The lightning will be most likely tweaked in the end, but it looks diffirent vanilla aswell. The images have been photoshopped slightly (contrast) wich make them look rather dark in areas.
In venice the canals are kind of like the streets, just boats instead of cars :P
Now i'm off to bed, thank god those 2 kegs are finished..
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Project Wish Senior Artist
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GageEndal |
Apr 9 2006, 12:39 AM
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Veteran
Group: Members
Posts: 117
Joined: 12-January 05
From: Albuquerque, New Mexico, USA
Member No.: 197
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[quote1144564469=Lasastard]
The scenery looks wrong, not what I would expect from a fantasy game with elves and so on. My first thought when I looked at the screenshots, was that it reminds me a bit of Counter Strike - Italy or another FPS whos name I cant remember right now. It just does not look like fantasy. Hard to put the finger on what is wrong exactly, but it looks too modern (modern Venice, maybe)- The Houses are just cubes with brick textures - too improve the overall feeling of this city you might want to break up the architecure, try to get some inspiration from the internet maybe...
If it is a slum-like backyard that you wanted to show us here, make it darker - darker textures, more wood or granite stones and so on. Anyway, it might be a good idea to rework the architectural style; as it is now it looks like early 20th century Venice or New York, dunno...
Cheers,
Lasa
[/quote1144564469]
that was something I had noticed also, they did seem a bit more like the "Ole' West with a Canal" when I first saw them. Once again, don't get me wrong, I couldn't figure out half of what you did to do that, and this is the very first stage of the very first thoughts of this very big project. If this is to be a major city one would need to ask a few things about it's layout.
1) Why would they build on the canal? Is there more to the city beyond the canal areas where the common folk live and this is more of a watefront area?
2) What timeline are we trying to shoot for? Do we want more of a Roman style or the Venice style (which we seem to have here)? How do these people live their day to day lives? And my favorite... how and where do they go to the bathroom?
3) What kind of people will be walking and working here? Since the roads are made of water (and probrobly not the cleanest of water), will there be taxi-boats floating around for players to ride on? I know I would hate to have to walk across town having to search for bridges everywhere as my only option.
Also, after checking the photos you were referencing out, I have to say.. awesome job on the likeness. If you guys have the raw images and want some light/dark photoshop ubermagic, toss them my way. I can get us seeing the light of day (pun intended).
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"I am suddenly more and more glad that I am a big stupid warrior." - Daniel Nicolai - 2006-10-18
"but other times I want to don a feathered cap and go prancing down the byways in pretty purple tights" - Daniel Nicolai - 2006-09-20 --------------------------------------------------------------- Daniel Nicolai
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Cobra |
Apr 9 2006, 06:52 AM
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PW Senior Artist
Group: PW Developer
Posts: 380
Joined: 11-January 05
Member No.: 80
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[quote1144586850=GageEndal]
[quote1144564469=Lasastard]
The scenery looks wrong, not what I would expect from a fantasy game with elves and so on. My first thought when I looked at the screenshots, was that it reminds me a bit of Counter Strike - Italy or another FPS whos name I cant remember right now. It just does not look like fantasy. Hard to put the finger on what is wrong exactly, but it looks too modern (modern Venice, maybe)- The Houses are just cubes with brick textures - too improve the overall feeling of this city you might want to break up the architecure, try to get some inspiration from the internet maybe...
If it is a slum-like backyard that you wanted to show us here, make it darker - darker textures, more wood or granite stones and so on. Anyway, it might be a good idea to rework the architectural style; as it is now it looks like early 20th century Venice or New York, dunno...
Cheers,
Lasa
[/quote1144564469]
that was something I had noticed also, they did seem a bit more like the "Ole' West with a Canal" when I first saw them. Once again, don't get me wrong, I couldn't figure out half of what you did to do that, and this is the very first stage of the very first thoughts of this very big project. If this is to be a major city one would need to ask a few things about it's layout.
1) Why would they build on the canal? Is there more to the city beyond the canal areas where the common folk live and this is more of a watefront area?
2) What timeline are we trying to shoot for? Do we want more of a Roman style or the Venice style (which we seem to have here)? How do these people live their day to day lives? And my favorite... how and where do they go to the bathroom?
3) What kind of people will be walking and working here? Since the roads are made of water (and probrobly not the cleanest of water), will there be taxi-boats floating around for players to ride on? I know I would hate to have to walk across town having to search for bridges everywhere as my only option.
Also, after checking the photos you were referencing out, I have to say.. awesome job on the likeness. If you guys have the raw images and want some light/dark photoshop ubermagic, toss them my way. I can get us seeing the light of day (pun intended).
[/quote1144586850]
1) The whole city is actually built on water, ala Venice, therefore there are canals everywhere :)
2)The overall theme is Venice, a city on water. Creating a city like this will take some research, but our great story team is also working hard on creating a backstory for the city and it's inhabitants. Drainage will be in similar style Venice had during it's early years, however, i still don't know how they went about it (floating turds anyone? :P)
3)Yes, there will be alot of 'taxi boats', a.k.a 'Gondolas'. These are present in the modern venice aswell, but there will be large amounts of bridges anyways, so it's not something to worry about. We are also aiming for this city to be HUGE. So huge that you can actually get lost in the many alleyways, corridors and canals.
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Project Wish Senior Artist
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Rizen |
Apr 11 2006, 05:55 AM
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PW Story Writer & Artist
Group: PW Developer
Posts: 136
Joined: 7-July 05
Member No.: 530
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I think the images, in terms of quality, look amazing. I was completely blown away, not expecting anything of that quality. Deffinitely a job well done, my cheers go out to the Art Team (with the exception of myself, who has been too busy moving to CO to get much work in, and had hitherto been inactive).
I also just wanted to voice my "constructive criticism". As was mentioned before, I think the overall feel of the images is a bit modern, particularly the first shot. I think that this is first somewhat due to metal textures used in some of the constructions, such as the balconies outside the windows. More importantly, the colors of the city--being either grey or a somewhat neutral form of another color--create, in my mind at least, a sort of industrial feel, as if it was from the early 1900's.
Also, and this is easily my mistake, I thought that the colors of the city were supposed to be themed more around yellow and blue. I think even by using these colors, the city will obtain a more "fantastical" feel to it.
Perhaps another thing which may or may not make a difference is the material of the buildings. I think it was mentioned in one of the threads about Marr Vellis that the buildings would be made out of stucco, as opposed to brick. The stucco (a very good image: http://www.finisheswithflair.com/images/Pi...Pics/Stucco.JPG ) would probably create a more authentic and past-setting feel to the city.
Anyway, these are just my personal thoughts and ideas on how to help improve. I know it's much easier to critique than to work, and so I have to say again how impressed I am with these shots. Congratulations again on a job (very) well done.
(Oh, here..I just found a couple shots of Venice which might help in creating models that don't seem quite as modern:
http://www.brodyaga.ru/images/Italy/Venice...brodyaga.ru.jpg
http://www.loudthinking.com/albums/venice/aaa.jpg
Or, you can check out this site, which has a couple pictures which are really good. It's in slideshow format, but even since the pictures will keep changing, you can slow them down as well as save them still
http://www.loudthinking.com/gallery/slides...lbumName=venice )
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