comming from the idea of permadeath we came up with another thought that could integrate permadeath into the advancing process of the character
when dieing a permadeath you'd get a ghoststyle charackter and a whole new layer of the world would open up to you, depending on your living charackter and the lvl etc the ghost/demon char could start off with better stats and some skills or at least simmilar ones.
ghosts could be able to appear, and with lots of afford get physical for limited time to effect the physical world, or posses things with lesser willpower then they have (eg animals, sleeping players maybe).
This would give a nice impression seeing deceased chars and stuff, and open up a whole new skill tree for magicians (eg ghost banning/barriesrs n stuff, summoning to "help" them get physical, or maybe even let them posses you)
ghosts them self could play/lvl in there world getting mighty demons or what ever.
for roleplaying ghots could haunte a house/pub making some noises, letting the door swing, ghost stuff
the ultimate end of being a ghost could be to get reborn as the incarnation of your ghost/demon stronger then your previous living charackter.
This way permadeath would integrate in the normal advancing, you should still be able to choose if yu permadie or not so you can advance your living charackter to the max to start as a strong ghost etc.
It would also open up for lots of interessting magic applications, ghost hunting, barriers, summoning.
possessing animals for a ghost could give nice xp when defeating a player maybe
, that way the mobs would get incredible AI, cause a real human would play them from time to time.
A part of the world could be "haunted" where lots of ghosts are, the lvl ground for ghosts maybe where you could easily get posses by a ghost player/npc and stuff.
all in all that would take some of the fear of permadeath
1. you could get your equipment back, if you stored it somewhere safe while living, when getting to stage 3 where u get reborn
2. as you would keep some of your knowledge when getting a ghost, even though some skills might be not useful for a ghost, since it's still you u might as well take that knowledge to the reborn state
3. permadeath opens up a new scale of skills aviable cause you get the ghoststuff, and some ghost-physical combination when getting reborn
reborn charackter could still have the possibility to see ghosts etc
some credit goes to corman since he mentioned the ghostworld thingy first