All –
We at PW are beginning to design the next version of DWARF, our world editor. We are looking to our community to suggest any improvements you would like to see in DWARF.
Our current list of improvements is: - A redesign of the graphical engine and user interface to make to more friendly and easier to use. - Ability to save world information to a generic Ogre mesh data file. - A plug-in system that will, among other things, provide the ability to save the world information to a specific game server format. - To keep DWARF usable by other game development projects by not forcing PW-specific standards into the editor. - To keep DWARF as a straight world editor and not a game editor. - Ability to place objects on a terrain - Default lighting - Ability to cycle through day/night and to give different positions to the sun - A light slider to adjust the overall ambient light of a scene to give world designers a more realistic look at a specific environment. - Lighting that will be accurate, via plug-in system, to a project’s game client. - Ability to modify the terrain - Ability to “paint” a road/path. - Full color palette. - Stamping, burning, highlighting, and color picker tools - Ability to edit the terrain mesh - Grass and tree “drawing” tools so that entire forests can be placed at once - Revamp of the object placement listing system to make things easier to find, view, and place - Ability to edit object properties and set levels of detail on an object - Ability to select a group of objects and make a common set of property edits to all objects in a group - Ability to have docking windows that are movable, resizable, etc. - Ability to remember window placement between program runs.
These requirements list out things that will be added into the next release of DWARF. If you have any additional requirements, please get them to us now and add them to this thread.
We will be collecting requirements until Saturday, February 23.
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Co-Founder & Consultant Project Wish
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