So its been a little while since the last update, but once again, that doesn't mean we haven't been working. Despite the team ever shrinking (and growing) with the ebb and flow of real life, progress continues, as always.
I realize we have been pretty closed in regards to sharing some things, and that is because we want to keep our standards of quality as high as possible. Many of the following files are not okayed for final work, but deserve to be shared nonetheless so fans and newcomers alike can see some of the work the PW Team has been working on this past year.
With pipeline designs, design documents, and programming work, which can't be shown at this time, we have a lot of miscelaneous pieces of art that make up the progress that the team has made, and is making.
The following are listed by category:
AnimationsModeling Concepts Techdemo ScreenshotsAnd, not to be outdone, the Programming team does have quite a bit to show for. Our SVN just hit 491 commits, which to anyone using SVN knows that is not a small number. Our Server team has some prototyping going with some spatial partitioning, and our client team has made some serious progress with the tech demo and the engine-core as well. We will release more information later this year, but the PW Toolbox library is close to being releasable to C++ programmers who may be interested in a toolbox library for game engines.
Along with that, our story team has been hard at work creating some race ideas that will eventually be crafted into an official playable races list. We have also redone our map, as you can see above, and more details will follow outlining what you are seeing there.
We have been working hard and hope to continue that trend. We hope you continue to visit us and give us support. We have not given up on the dream and are very excited about our prospects for 2008. Expect to see MUCH MORE from us this year.