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Mole
post Feb 14 2005, 12:52 PM
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This thread is for collecting all of the possible Playable Race ideas.

Please add any races you feel I have missed.


- Anubites (Humanoids with Jackal Head)
- Avengers (Humanoid with Eagle Head)
- Avians
- Canine (wolf people, lycan, werewolves)
- Centaurs
- Cyclops
- Dark Elf
- Dragon
- Dragonkin (or something like it)
- Dread elf
- Dryad (wood spirit)
- Dwarves
- Elementals (Bone, Flesh, Ice, Water, Flame, Ash, Stone, Air, etc)
- Elves
- Energy Being (or something like it)
- Ents
- Faeries
- Feline (cat people)
- Gargoyle
- Giants
- Goblins
- Gnoll
- Gnomes
- Half-Demon
- Half-celestial
- Half Elf
- Half Orc
- Human
- Illithid (aka mind flayer)
- Insectoids (Multiple Limbs)
- Imps
- Kin (Mountain humans)
- Leprechauns
- Lizard
- Lamia (head and torso of a human, rest of body is a snake)
- Merfolk
- Minotaur
- Mist Elf
- MOLE RACE! (Subterranean) ;)
- Monkey
- Mutants
- Ogres
- Orcs
- Pygmies
- Satyr
- Sea Sprite
- Shadow Folk
- Shapeshifter from human
- Sphynx
- Swamp Things (Plant Humanoids)
- Trolls
- Undead
- Vampire
- Wild Elf
- Yeti

- Human Only

-non-standard races, a sub-set of races that become accessible through gameplay. (Vampires, Werewolves, Undead, Mutants)


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RicoSuave
post Mar 28 2006, 08:27 PM
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Aasimar (Half-Diety/Half-Celestial as you put it)
Construct (Half-mechanized)
Ettin (two-headed usually giant)
Hobbit (Halfling)

... other than that I'd say your list is pretty all-inclusive.
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DannyCon
post Mar 29 2006, 08:41 AM
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We're going to need alot of concept art lol.
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Maxwell
post Mar 29 2006, 10:03 AM
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Fauns (google them if you don't know what I am talking about) - Example of one walking is in the move The Lion the Witch and the Wardrobe.


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Jerky
post Mar 29 2006, 10:31 AM
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[quote1143649801=Mole]
This thread is for collecting all of the possible Playable Race ideas.[/quote1143649801]
Now we just got to sort through the list and pick what we feel works for PW ;). But truthfully, we dont need to do it for a while, cause we are focusing on alpha 1 right now.


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RicoSuave
post Mar 29 2006, 10:40 AM
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Faun = Satyr

Probably like Aasimar = half-celestial or ettin = giant... :( I should have read a bit more closely before posting the original reply.
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Pandra
post Sep 20 2006, 04:30 PM
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QUOTE(RicoSuave @ Mar 29 2006, 11:40 AM)
Faun = Satyr
Probably like Aasimar = half-celestial or ettin = giant... sad.gif I should have read a bit more closely before posting the original reply.
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Acctually if you read the Lion, The Witch and the Wardrobe there are subtle diffrences between Faun and Satyr. Satyr's being goat headed, hoved and almost completely furred. More like an antromorphic goat and less like a trans-human. Fauns are goat hooved and furry legged, and have more hair on the torso, but have more human hands, arms, and faces. It's subtle and I doubt anyone would want both in the same game, but there is a diffrence.


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liquidhot
post Oct 13 2006, 08:15 AM
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Brownies? I think that's what they're called. Just like humans with the exception that they're only 8 inches tall or something.
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Jerky
post Oct 13 2006, 10:29 AM
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Willow! Sounds cool liquidhot.

I think what will happen to this list, so its clear, is the devs will make their initial selections from the proposed races, and then we will put some up on polls, to see what you all like. We will make announcements as we continue on, and release concept art as we go.


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Radiostorm
post Oct 14 2006, 11:00 AM
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That makes sense.

QUOTE
Construct (Half-mechanized)

I like the idea of a mechanical race - it adds a bit of variety to the human-elf-dwarf trinity. Maybe have the race be constructed by the gnomes?

Asides from that, I still think myconids would make a nifty race.


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Matlush
post Oct 14 2006, 12:30 PM
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*looks on the list*

... Where is Yuan-ti ?... XD


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Dwilf
post Oct 14 2006, 03:49 PM
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Long list, bit of a task to do even half of them. Nice to have goals tho.

Some of them strike me as something any race could become via some scenario, more of an affliction then a race. Stuff like undead types, mutants, lycanthropes, half-construct(magic cyborg), etc.

I'd be happy to never see even half of them as PC races if we could have some PW unique races like Gheddi's frozen tundra race from this thread.


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Matlush
post Oct 15 2006, 03:04 AM
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Hm... histachi... brainless yellow creatures that have failed ritual of transformation of Yuan-ti. Hm... that would be some kind of heavy curse, maybe like permadeath... unless you're healed somehow, but even if, you're getting more "dumb" after that oO

But, got another thingy to say: Some races are far superior to others, like dragons for humans, and i doubt i'll see any kind of way to change from human to dragon. So, if permadeath and karma implemented, could next character selection base on what we did ealier ? So, if i would be like.. hm... acting powerfull, eating meat only, toying with fire and being rather awfull to others, could I be a dragon in next selection ? Well, why not... But there should be also some limits, so we wont have like 1500+ dragons and 1200+ humans.

Another thing, Dragonkins... almost every race can mix up with dragon... *wonders for awhile, seeking a concept of yuan-ti abomination mixed with red dragon* And selecting them... hm... well, if all the races could mix up with the dragon, then there sure would be some modelling to do. Maybe selecting the type of dragonkin would depend on: had contatcs with dragons, acting a little bit dragonlike, and what race are you... hm...


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Honis
post Oct 31 2006, 09:32 PM
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I've never seen Spirits as playable characters. A race that can transcend between a ghostish physicality to a mostly solid physicality.

There are still many kinks but here are the "rules" I figure would make it a more or less an even race with the other races.

1) Ghost form is your base form.
- Costs you nothing to be in this form.

2) They can not interact heavily with solid objects when in ghost form.
- You transcend to a solid form to pick up items and interact with NPCs.

3) The physical world can not interact with you very heavily.
- Swords, bows, arrows, etc. do little to no damage to you.
- Your barely there, what is there to hurt.

4) Taking physical form takes A LOT out of you.
- In the form of stamina, mana, whatever makes since when the dev team decides on all rechargeable attributes.

5) When in Solid form you are weaker than most NPCs.
- You don't work well when your trying to force yourself into a a solid shape.

6) Spirit Vs Spirit (mobs to PC or in pvp) is like Human Vs. Human.
- Will force full sets of armor and weapons to be bought or made and then carried into spirit form.

Advantages:
- Huge mage based race.
> A mage that doesn't require a meat shield (in some situations).
- Will be a truely unique race to RPGs. (correct me if I'm wrong)

Disadvantages:
- Does not lend crafting
> Crafting is a physical thing done in a physical world, ie they need to really concentrate to craft and stay solid.
> Maybe, crafting can be done if all items involved can be carried over to the spirit form, depends on the final crafting system.
- Some insane physical weakness (to be discussed) to make this not an all powerful race of mages.
> insanely weak to magic maybe, or potions forcing physical form briefly etc. I don't know, this attribute is probably the main reason its not used as a playable character.
- Most likely should not be able to carry heavy loads between spirit and physical form (requires to much concentration).
- Can ride a mount for only a short time or not at all since
>Shortened time caused by physical drain to stay in a form that can interact with the animals "controls".
> Most animals get scared by odd entities such as spirits and ghosts.


I'm really trying to lay enough disadvantages on this race because in battle, it has the potential to be one of the strongest races for battles, but not much else...


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Maxwell
post Jan 13 2007, 09:05 AM
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I also think ghosts would be the weakest against magic. It weakens them very easily. I mean you could change that and make them strong, but 9/10 times they are very weak against magic.


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echorev
post Jan 13 2007, 09:13 AM
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while its an interesting idea to gear a race toward a specific type of class, I myself would choose to make a warrior ghost, if it were allowed me smile.gif Bonuses and weakness I understand, that are fundamental to all races and make them unique, but I don't think any race should be geared solely for any one class or type.

edit* genie or djinn or ifrit race as an idea


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ni1s
post Jan 16 2007, 11:03 PM
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Too much material. But anyways, here you go. smile.gif
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