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> Senses and spatial awareness, Why radar may not be so evil after all
glibdud
post May 7 2007, 01:28 PM
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I've never been a big fan of the on-screen radar in MMOs. In SWG it sort of fit with the theme, but in a fantasy game, it (a) shows more information than your character should know, and (b) draws too much attention to the interface and away from the environment.

So as a general rule, I've been anti-radar in philosophy. But then I realized that restricting the character's sensory perception to a single forward viewport and a flat (maybe stereo) sound field is perhaps a bit too much erring in the other direction. I mean, come on... we know a lot more about our surroundings than what we see directly in front of us.

Supposing a radar screen was implemented, but with only basic terrain features (for scale as much as anything else), and not with the usual dynamic entities. It could instead be used for other senses, such as:

Sound: Perhaps based on racial abilities and some sort of "Listening" skill, small or stealthy creatures/characters behind the character may be detected by sound. Doing so by actual game sound isn't really sufficient, since there's a definite limit to the amount of info that can be gleaned from stereo sound. Instead, when a character detects a sound, a pulse radiates from a point on the radar in the general vicinity of the source. The better the player is at listening and the louder the sound was, the smaller the potential offset of the sound, and the tighter the pulse radius.

Smell: Why not? To my knowledge, MMOs have to this point ignored the sense of smell. Why not open the door to characters with sensitive noses? It could work in a manner similar to (but less precise than) sound, but it's also affected by wind.

Radar is the obvious way things like this could be implemented, but I'm sure there are other possibilities. The less you draw the player's eyes to particular elements of the UI, the more immersive the game will be.

This post has been edited by glibdud: May 7 2007, 01:31 PM
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ghedipunk
post May 24 2008, 12:20 AM
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When I think of echolocation being used, I imagine the world being a bit more varied than simply monochrome.

When you strike wood, it makes a different sound than if you strike flesh, or strike metal.

Echoes are also effected by this as well... After all, an echo is simply a wave of air striking on object, then that object creating a new sound in response.

So, wood would have a brown color. Dirt and stones would be grayscale. Flesh would be a pale orange. Metal would be a sharp red... Other objects would dampen the sound, such as hair on flesh, or leaves and grass, creating a "darker" patch where less sound is reflected back.

Also, primary sounds are much louder than an echo. When a person takes a step, their feet could, perhaps, be ringed in a bright white halo, and any creature using active sonar (like bats) would show up blindingly bright as well.

The sky would, of course, be black, because nothing is reflecting sound back at the person using the echolocation.
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glibdud   Senses and spatial awareness   May 7 2007, 01:28 PM
MNZ   Right on. A radar is needed, but should be limited...   May 7 2007, 02:25 PM
Alexander   Good idea! Sound radar and perhaps trails of ...   May 7 2007, 03:23 PM
Jerky   Here is the thought I had while reading this. Bec...   May 7 2007, 03:34 PM
glibdud   Actually, thinking about it some more, it doesn...   May 7 2007, 04:49 PM
John   Erm, I'm completely anti radar. Its not needed...   May 7 2007, 04:49 PM
greendots   I really like the idea and the represenation Jerky...   May 7 2007, 06:11 PM
Exudos   Alright, I love the idea of no radar, but I don...   May 7 2007, 09:08 PM
Maxwell   I am sorry but this smelling thing just keeps maki...   May 7 2007, 09:15 PM
Exudos   I am sorry but this smelling thing just keeps mak...   May 7 2007, 09:18 PM
glibdud   Scent would likely be an active skill. You can act...   May 7 2007, 09:25 PM
Exudos   Scent would likely be an active skill. You can ac...   May 7 2007, 09:29 PM
Maxwell   You guys say your doing this so it doesn't tak...   May 7 2007, 09:37 PM
Exudos   Maybe we could go at this a little different way,...   May 7 2007, 09:43 PM
glibdud   No, I'm not big on a trail either. I just thin...   May 7 2007, 09:44 PM
joshpurple   Kind of off topic (pardon :) ), but -this made me ...   May 7 2007, 09:48 PM
MNZ   There are usually diffrent scents in the air and a...   May 8 2007, 02:28 AM
Alexander   *sigh* so many posts yet so little is added to the...   May 8 2007, 11:31 AM
Exudos   *sigh* so many posts yet so little is added to th...   May 8 2007, 02:26 PM
RicoSuave   I haven't read all of these post in this threa...   May 16 2007, 09:34 AM
glibdud   I haven't read all of these post in this thre...   May 16 2007, 12:24 PM
Alexander   ...How are you going to make sense of smell a skil...   May 8 2007, 02:32 PM
Exudos   ...How are you going to make sense of smell a ski...   May 8 2007, 02:41 PM
Alexander   If I misinterperetd your post I can't shoot it...   May 8 2007, 02:45 PM
glibdud   If I misinterperetd your post I can't shoot i...   May 8 2007, 06:11 PM
Exudos   I think making it a skill you can learn would be ...   May 8 2007, 06:40 PM
MNZ   A couple of points: If two diffrent smells are int...   May 9 2007, 05:34 AM
glibdud   After further pondering, here's my suggestion ...   May 9 2007, 07:49 AM
Alexander   Once again I have to disagree, at least directly w...   May 9 2007, 10:44 AM
glibdud   Once again I have to disagree, at least directly ...   May 9 2007, 02:04 PM
echorev   I agree with MNZ in that I don't think there s...   May 9 2007, 01:30 PM
glibdud   I'm not sure about the main difference betwee...   May 9 2007, 01:41 PM
RicoSuave   ... I'm not sure about the main difference bet...   May 18 2007, 08:48 AM
Honis   I like the ideas coming out for smell. Hearing I ...   May 9 2007, 02:20 PM
MNZ   Well, you can't disagree with glibdud's pa...   May 9 2007, 02:26 PM
Alexander   Fine, have it your way, turn it into a carnival fo...   May 9 2007, 02:58 PM
Dwilf   I'd rather the little radar(i can turn off if ...   May 9 2007, 05:26 PM
glibdud   I'd rather the little radar(i can turn off if...   May 9 2007, 05:47 PM
Exudos   Alright guys, I think you are all a little confuse...   May 9 2007, 09:48 PM
MNZ   Dwilf I like the idea of the checks. If all these ...   May 10 2007, 04:31 AM
Jerky   Has anyone played the new Zelda game? When you tu...   May 10 2007, 12:34 PM
glibdud   Has anyone played the new Zelda game? When you t...   May 10 2007, 01:38 PM
greendots   I would think that a player would only be tracking...   May 10 2007, 02:17 PM
Jerky   Yes, as greendots said, it could be done only one ...   May 10 2007, 04:07 PM
Exudos   Yes, as greendots said, it could be done only one...   May 10 2007, 08:55 PM
glibdud   Yes, as greendots said, it could be done only one...   May 11 2007, 08:29 AM
Jerky   Yes, thats certainly a possiblity.   May 11 2007, 12:09 AM
Jerky   I was thinking the actual trail the target has tra...   May 11 2007, 11:32 AM
glibdud   I was thinking the actual trail the target has tr...   May 11 2007, 03:25 PM
Jerky   Well, there are more fancy ways of doing it. For ...   May 11 2007, 03:47 PM
Honis   4 or 5 points would be cool. Then make it 'cu...   May 11 2007, 04:09 PM
Alexander   3D isn't entirely necessary but you did spot s...   May 16 2007, 12:04 PM
RicoSuave   ... However I don't think you get completely w...   May 18 2007, 09:40 AM
Maxwell   I think that all of these idea's are great, bu...   May 16 2007, 12:27 PM
Alexander   You can bash on WoW as much as you want but at lea...   May 18 2007, 01:01 PM
RicoSuave   I'm going to resurrect an old thread... http:/...   May 13 2008, 08:30 PM
Ethan   Only another reference : http://www.youtube.com/wa...   May 16 2008, 09:04 AM


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