I think team quests are a must for this type of game. Some games tend to make it easy for teams to find quick group missions, etc and I think that is a good idea. The casual playerbase must be supported but there should also be support for the more difficult, time consuming quests that some people like to put their mind to.
Having an NPC give out missions based on several criteria might be a system worth considering. An example of a simple quest:
Case 1: (solo player)
"Yes I have a job for you, etc... find me some X!"
Case 2: (group of 2-4)
"Oh, you look like a particularly trustworthy bunch etc.... I need some Y "liberated" from group of people Z."
Case 3: (group of 4-TBD)
"Now here is a rough bunch of folks! etc... I need some W, but it can only be extracted by tracking creature Q, slaying its mate, and rendering it from its carcass."
Case 4: (solo player) & (night time)
Case 5: (group of 3) & (winter solstice)
Anyway... some thoughts to add to the mix.
Cheers,
OOM
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