Hmmm Ill answer what I can, the name speaks of its past and part of its nature. Not really a language so to speak, where it came from, er, my brain :lol: (not just mine ;) )
How it looks, will be up to the art people, and how well we can represent the concepts, we are hoping to have structures that are detailed with interesting textures. I know what you mean about blocky structures, but you can make a lot of interesting shapes out of square structures, something we are looking out at the moment. If the buildings have round shapes though, will depend if it fits with the people who would have built them.
I think I might be strung up if I give away too much of they style used at the moment.
hmm, I don't think of limitations, nor to the team as far as I know, we have an idea of what is possible out there, and we try not to make the lives of the art or programmers too difficult. We know what we would like to see, how we make that happen will be a collective effort by most of the project.
Not sure what you mean when you say unveiling, do you mean the concept or the 3d rendering, or concept art? Pretty much all that is all being worked on at the moment so I cant see that being released anytime soon.
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No longer on the project.
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