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> Vampirism and Lycanthropy
Exudos
post May 6 2007, 12:09 PM
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I think that both Werewolves and Vampires should be playable, but that this information should not be known untill someone is cured of it, or someone sees a Werewolf running around without being killed. I think that being a werewolf should also make you hungry during your human form, and that when you become a werewolf you gain a skill "Eat". This skill would allow you to feed on animals or humans that have a low amount of hitpoints, or corpses, and if you let your hunger bar drop too low, you simply die. Permanently. This would allow for people to become outcasts, as seeing someone crouched over ripping a rabbit's entrails out with their teeth would be a sure sign. However, I also believe that while you are in human form, you should get certian bonuses, like the ability to see smells, and a slightly improved night vision, along with a large bonus to movement speed or stamina. Your hand to hand would also increase, as you might not be a wolf, but your hands now have claws instead of fingernails, they look the same, but are much stronger and deadlier. I also believe that people who have been turned should not be able to communicate with other players, unless said player knew the lycanthrope language. These players could maybe help cure them, which could be easily done at a temple, but getting to the temple could be the problem. These players that spoke the language would be the only ones who could group with them and help them, and in order to be cured you had to be grouped with someone who could tell the priest to cure you, and could tell people to back off. For players that did enjoy their new being, they could start new were-guilds in caves far far away from civilization, much like vampires did in morrowind. Now, for the weaknesses...
* They would have to eat constantly
* They would become outcasts to anyone but their own kind
* They would be weak to silver and fire
* Permadeath via silver, fire, and starvation
* Little or no armor and weapons

Those are just my thoughts.

This post has been edited by Exudos: May 6 2007, 01:02 PM
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Alexander
post May 6 2007, 12:25 PM
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Basically you want there to be Vampires and Were-beasts in the game as a secret project started out as either character created (cult or magic experiment) or NPC inflicted.

With Were-beast I naturally mean all the myriad forms there are of them; rats, wolfs and bears to name but three.

I do like that language barrier you speak off, I've seen talk of it before and why only a barrier between were-beasts and ordinary character, why not such a barrier between all species?

It also goes to say that with all the known strengths of these things you shut also inherit all their known weaknesses.

There are many possibilities for Vampires and Lycan’s.
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effigydrums
post May 7 2007, 08:00 AM
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Pandra
post May 7 2007, 07:20 PM
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Exudos
post May 7 2007, 09:13 PM
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Indeed, they shall destroy us all with their mighty pooping and reproduction powers!!!
RUUUUUUUUUUUUUUUUN
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Alexander
post May 8 2007, 11:42 AM
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For my to do list; Wererabbit breading program, check!
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MikhailU
post Dec 18 2008, 07:15 AM
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I believe there are different versions of werewolves, one being humans that can change form at will without the aid of the full moon.
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Windragon
post Dec 18 2008, 07:46 AM
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QUOTE(MikhailU @ Dec 18 2008, 02:15 PM) *

I believe there are different versions of werewolves, one being humans that can change form at will without the aid of the full moon.


And the other ones? Common werewolves are human with the power to become wolf during the full moon nights

But sometimes:

- Can't control themselves
- Become only common wolfs
- Become half wolf half human
- Simply gain some not human power
- Become werewolf with full control of their power

Exists then other kind of werewolf?
I know that is possible met on fantasy literature more kind of were<something> fish too but I don't know if you mean that or not.

Windragon




This post has been edited by Windragon: Dec 18 2008, 07:51 AM


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