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Race-specific classes |
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GageEndal |
Apr 5 2006, 02:58 PM
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[quote1144270576=StaticGrazerr]
I'm not so sure there should be race-specific classes, as there should be race-hindered classes. IE: A Giant is going to have a hard time being a thief because he is a GIANT. Just as well, a gnome is going to have a tough time being a fighter class, because he's a gnome.
I've also heard many many times over that humans can more easily learn a wider variety of skills and can preety much go anywhere; they're human. However, a dwarf might not be suited to being a ranger-type.
I'm saying all of this knowing full and well that there won't be so much classes as there will be a list of skills you can work on. ^,^ It's been a while but I remember a lot of stuff! :O
[/quote1144270576]
Giant thieves are usualy more of Thugs than pickpockets (unless they are picking a titan's pocket of course). I do kind of agree that dwarves shouldn't be rangers though. I can't see them being much use with a longbow ((chortle)).
But then again, I'm sure if a giant really wants to pick a pixies pocket, he could sure try, and if a Dwarf has the urge to live in the forest and mark tracks, more power to 'em.
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"I am suddenly more and more glad that I am a big stupid warrior." - Daniel Nicolai - 2006-10-18
"but other times I want to don a feathered cap and go prancing down the byways in pretty purple tights" - Daniel Nicolai - 2006-09-20 --------------------------------------------------------------- Daniel Nicolai
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Mole |
Apr 19 2006, 12:41 PM
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PW Consultant
Group: PW Developer
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Joined: 11-January 05
From: Beaverton, Oregon
Member No.: 97
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I personally think the idea of having some race-specific classes and some race-specific attributes is a good idea. In a fantasy world like we are creating, not every fantasy creature has the same stats and attributes. If they did, then the world would be filled with essentially the same type of characters who would just look different on the outside.
That being said, I think many people will balk at the idea of having race-specific classes. People want to be able to do (almost) anything. This is a fantasy game, so what would be wrong with someone playing an ogre who becomes a fanatical follower of some religion and wants to become a paladin? It could happen!
I think some race-specific classes could be implemented without too much trouble, and could be explained in Lore. For example, maybe ogre tribes each have a shaman, and because of their beliefs, only another ogre can be trained to be an ogre shaman. That could be a race-specific class and can be explained so that people can accept during game play.
It has been the general consensus of PW to try and stay away from â??classesâ? as implemented in D&D style games. We tend to feel that a character should be more like a person, and should be able to do whatever they want in the game. To carry on Staticâ??s example, a giant should be able to become a thief if the giant wanted. It may not be a very good thief (except maybe in the company of other giants), but it should be able to try.
PW is leaning toward using more of a skill based system rather than a class based system.
As Cobra has said, we are actually a long way off until we even start implementing these ideas. For now, keep the suggestions and the discussion coming. This game is truly being developed based on community suggestions, so what the majority of people seem to want is probably close to the direction we will go.
-Mole
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Co-Founder & Consultant Project Wish
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StaticGrazerr |
Apr 20 2006, 12:05 PM
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It's probley not a very good example, but I was playing Elder Scrolls Oblivian recently, and I liked the way they handed "classes". Basicaly it starts out you're in jail and the emperor busts you out, and run through the dungeon killing stuff and the emperor eventually ends up dying. On your way out the head guard will look at you and say, something relative you what weapon or skill you've been concentrating on. I just a wood elf and was using a bow, so he suggest that I might be an archer, though i had a high snooping ( which you could work on while in the dungeon ) and lock picking. Just because he asked if I was, doesn't mean I was.
I'd like to see some type of title you can give/get to put over yourself. Reguardless of what your major skill is.
I.E.
StaticGrazer The Master Tailor of the West Coast.
But I could actuelly be a Master thief. \^,^/
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May you have the hindsight to see where you've been, the foresight to see where you're going, and the insight to know when you've gone to far.
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Rizen |
Apr 20 2006, 12:34 PM
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PW Story Writer & Artist
Group: PW Developer
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Joined: 7-July 05
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In reading through this thread I was actually thinking about how races and classes were dont in the Elder Scrolls games as well, though maybe not in the same way Static was. Regardless, what I wanted to point out a few things that the game effectively does which could be, to one degree or another, implimented here.
Naturally, the different races have different stats, but another thing which is interesting is how each one has a few special abilities, such as water breathing or special magic spells. This can sort of go along with what Mole said, about having some classes be race specific. Since we're still not sure if there will even be set classes, there can still be differences made via race specific abilities
Another thing which is important to note is that in the game, while the races usually lean towards a certain specialization (ie orcs to combat, high elves to magic), your class and skills are not dictated by the race you select. While the bonuses that come from a certain race may incline it towards a certain role, it is certainly not impossible to have any race, with sufficient patience and training, become adept at any type of class.
Lastly, I just wanted to say that I think Static's idea about being able to give your character a certain type of title. This can help people feel as though their character does have a certain class without actually implimenting a true class system.
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Rizen |
Apr 20 2006, 03:34 PM
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PW Story Writer & Artist
Group: PW Developer
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[quote1145567879=RicoSuave]Personally, I have always liked the idea of a title. It shows a level of fame when someone sees you. It shows where you have spent your time and what you're good at. But I feel it needs to be determined by the programming, not the individual.
[/quote1145567879]
A think a compromise between the two ideas--player made and system made titles--can be reached. As mentioned, they both have their benefits and downsides. Primarily, a user made title can be misleading, while one from the system takes away a bit of the player's control.
But what about combining the two? Perhaps it could be done so that a person's actions/skills open up various pre-made class titles without automatically labeling the character. As the player progressed, class titles could as well, suggesting an increase in skill--for example, a character who has a lower combat skill might be a Soldier, but as their combat skill increases they can earn a title such as Warrior or Slayer.
Titles could also be based on the character's actions, such as the types of quests they have completed or monsters they have killed. This way, someone's title would be able to show what kind of player they are. For example, someone who does many quests involving killing someone could eventually earn the title assassin or mercenary. Or, someone who has killed a certain number of dragons can become Dragon Slayer.
Granted, this system would require a bit more effort on the development side, but I think it's something that could work really well. One of the most important things would be to make sure we have a very large variety of classes so that people have a lot to choose from.
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StaticGrazerr |
Apr 20 2006, 06:19 PM
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A self given tital can be missleading. Infact some players might take that to their advantage, like..oh say a thief. Say I was a thief in Marvellis, I'm not exactly going to make my Tital " StaticGrazer the Thief"!!
Then everyone would see me, and stay away, or try to follow me around everywhere I went and wait for me to take something.
I'd also like to agree on certain things that cannot be player made titles.
Profanity for one, ( though I myself use it often )
and titles of nobility or social status. Such as King, Govenor, or Guild Leader. Nobility and social status being limited for only the Top of the top of the chain. Thinking as a thief or an assasin, I would want to discuise myself as best I could to assasinate the highest ranking offical. So there's nook like him/her.
So, I guess I'm for a mixed Title process. Self Given, and appointed. Situational and all.
The Nobility or social status thing was just something I pulled out of muh bum. I'd kind of like to have the ability to impersonate Kings and such. ^,^
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May you have the hindsight to see where you've been, the foresight to see where you're going, and the insight to know when you've gone to far.
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