It is a bit amusing to me that new games are just now starting to target the concurrent player numbers that we were looking at from day one of our project over 16 years ago.
Group: PW Admin
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I just recently got onto Star Citizen. This topic alone makes me chuckle. While they have a LOT of other cool things going for them, they keep talking about "server meshing" like it is some sort of advanced feature. For Wish, it was one of the foundations. Trying to build anything else without considering the "U" before the massive was silly.