Thanks, Gassy is rigged, but not the centaur or the wolf. Although, DWARF is currently a static World Editor at this stage (that will change
).
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Which is something that might change if I can get the oScene loader to work
. The plugin I'm using, oFusion, comes with an 'oScene loader Scene Manager.' As described from the oFusion manual;
QUOTE
Scene files are loaded in your application with a few methods, and the oScene loader engine will take care of the rest, creating and configuring the scene exactly as exported and previewed in the ogre viewport.
When I look at the DWARF window, and the oFusion window, I can see how they are both using OGRE (which is really kinda' cool). OR, I should say, I'm guessing they are both using OGRE, -I'm not a programmer so I don't really know (it's magic, right?
).
When I save out from Max with oFusion, I save out an .osm file. That .osm contains all the info from my Max scene (materials, objects, animations, rigs, cameras, lights, etc.), if I can get the oScene loader to integrate into DWARF, then ( I think ), I'll be able to open the .osm file in DWARF?
From oFusion;
QUOTE
The Loading Process
The osm scene load process is presented to the user as a simple as possible, while still providing a powerful event based interface where full control of the created scenes is given, the client application is notified about the new element along with its properties and user defined properties, so post-process of elements can be implemented if required.
The loading process is composed of this steps:
*Create a OSMScene object that will handle all of the loading process
*A OSMSceneCallback derived object can be created if notification or post-processing is needed (optional)
*Initialise with the scene filename and the optional callback object, usign the 'OSMScene::initialise' method
*Create the scene with the 'OSMScene::createScene' method
In this way you can set the scene to its initial state again calling 'createScene' after a calling clear on the scene manager, without the need to re-parse the scene file.
Happy to get any feedback on that!