I had a brainstorm for a "new" idea for death, dying, and exp.
Do it the old-fashioned way, with save points.
Everyone remembers playing console RPG's and saving at particular points in the game. We could implement this also.
When your character dies, you respawn at the last place you saved. You lose the exp you gained, items you acquired (losing items may be a bit much), and completed quests.
This could help encourage people to save and then explore a high-risk area at little or no risk (now scouts/rangers that can sneak won't be alone). It will also discourage running through a high-risk area to finish a quest just before dying (something I have done several times in FF XI and EQ2).
Of course there should still be a revive system so that the tank in a party isn?t screwed out of hours of exp. At some point we could even add an item that is a portable save point (untradable/sellable and can only be got through an extremely difficult high-level quest). I should have a reset time on it so that someone doesn't macro saving every 5 sec's.
note: By EXP I mean, any points gained for any skills.
note2: Items that where bought or traded would not be lost due to death. Only items dropped by fallen creatures or for quests.
note3: The actual quest would not be lost due to death. (save>>get quest>>die>>still have quest in list)
This thread is to present ideas for a death, dying, and exp system. Add your own ideas as well as sage me :D.
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