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> Leaving the world and scripts, Going offline and safety.
Matlush
post Sep 30 2006, 10:09 AM
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How do you see it ? When does character log out, is he leaving the world or sleeping ? Also, there's something about stamina.

I've got these visions of going offline:

- Character logs off, and he disappears. Nothing is done to him.
+Logging off is easy thing to do.
+/- You're safe from monsters and other players.

- Character logs off, and he falls down as he is asleep in the world. Yet he can use beds instead of falling to the ground
+Realistic feature, and with it you could see which towns are good organized, and which not.
+Sleeping in bed would make your "long run*" stamina regain
+/- You're vurneable for monster/player attacks.
- Possibly too much people in world and near start area that are sleeping. Could cause lag.
- Could lead to frustating situation when you've got to get a safe place, and yet you need to log off as quick as possible.

- Character logs off, and he leaves the world. Yet he can use a bed to get a stamina regain boost. Guys in beds can be killed by players (or animals if they get to you)
+ Non frustating way.
+/- You can still choose between safety and buff gain.


* stamina that affects your short run stamina, which is used to do normal tasks.

Two last visions of logging off would allow scripting

Scripts would be only useable to protect yourself from getting killed when a raid on a town is done (and horns are sounded). You could only do move commands, attack commands, lock/unlock commands, equip command (which could allow only equip stuff that acts like armour or weapon)

So, when villagers are in sleep, and a raid is on, horn is sounded. It wakes up villagers, which can do thing related with their scripts. So, villagers could do such things:

- Some villagers gets up, equip their armors, and go fight with the raiders.
- Others lock themselfs in a safe area, which could be for example castle.
- And others run away to other city, or a hideout.

There could be a script maker, that would allow you to make a good moving and equipping script, but others could work like that:

If all villager pass the main gate from west, or enemy is 10m near main gate, then lock main gate.
If main gate locked, then equip short bow, equip leather armour, equip quiver, equip 100 arrows, and then move by getup(moving curve of some sort, that is saved on client), and then move to arrowpos4, and then attack enemy nearest.


Suggestion here: If one thing is not done, then just bypass it, so if there's no bow, then do other things, unless there's something like:

If equip short bow false, then equip crossbow. If equip crossbow false, then move by runaway.

If character is getting killed, scripts stop working, so there wont be any short bow equiping in outworld.

Fell free to comment it... or rather "please comment it" XD.


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RicoSuave
post Apr 25 2008, 11:11 AM
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I think Minthos is right in the fact that crafting should be one of those things best left to offline (ingame) macros. However, I disagree with the idea of being able to walk around town while your character is focusing his/her attention on a tradeskill that takes extreme attention.
In a separate thread Jerky mentioned ways of getting others to log off (to help reduce power gaming). Perhaps if crafting is a one-action-only action, it would make players want to spend that time offline (while still getting things done in game).
If we implement the character rest/sleep idea we spoke of LONG ago, the macro could state something along the lines of:
<macro>
Do: {50% of total time offline}
- Make: Craft basic arrows
- Make: Craft basic bows
Do: {48% of total time offline}
- Rest: Sleep
Do: {2% of total time offline}
- Spam: "Bows and Arrows available! Custom orders possible..."
- Spam: "Reduced prices for large-quantity orders..."
- Spam: "Will return soon."
</macro>
Big Brother will need to make sure no one can spam chat more than XX% of the time. Little bothers me more than spam. Perhaps we could add a tag for any spammed chat that could be filtered by the client or simply by human eyes... i.e.
[spam] <Rico> Shine your armor for a copper.
[spam] <Rico> Hey, give me back my dolly.
<Minthos> Does anyone know how to silence a spammer?
<NJPaul> Go to Communication Options, check on "silence spam," and enjoy.
<Jerky> Or, just wait until the guard's back is turned and plunge a dagger between the 5th and 6th rib.
<Minthos> haha
<Brotoi> lol

Or make all offline spam be a different hard to read color...
[spam] <Rico> Shine your armor for a copper.
[spam] <Rico> Hey, give me back my dolly.


But to restate my original reply, I think Minthos is right about having crafting take a while and be available offline.
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Posts in this topic
Matlush   Leaving the world and scripts   Sep 30 2006, 10:09 AM
joshpurple   Cool Matlush, those are all good ideas to think ab...   Sep 30 2006, 11:10 AM
Dwilf   Players being killable while the player is not in ...   Sep 30 2006, 11:17 AM
joshpurple   Yup! Dwilf makes an EXCELLENT point.   Sep 30 2006, 11:47 AM
Matlush   Hm.... Well, yeah, macroing is a bad thing. But th...   Sep 30 2006, 01:43 PM
njpaul   I've imagined logging off where the character ...   Sep 30 2006, 02:37 PM
Bingo   Only problem with allowing people not to die when ...   Oct 10 2006, 08:44 AM
ppClarity   Designing a code solution for "logging to avo...   Oct 10 2006, 09:59 AM
Bingo   Whilst I agree that death to to lag is unfortunate...   Oct 10 2006, 12:19 PM
ppClarity   Ahhh, the joys of having the source to your engin...   Oct 10 2006, 01:09 PM
Timmmy   What about a few log off ideas involving a few of ...   Oct 10 2006, 07:39 PM
Matlush   Hum... Anyway, i think as macroing is bad, then se...   Oct 10 2006, 01:08 PM
Zerotacg   Why to have the player being AI controlled while o...   Dec 23 2006, 04:57 PM
Honis   I think an AI system for logging can work if the o...   Jan 10 2007, 11:59 PM
ni1s   Oooo, this is a hard nut to crack. In my book po...   Jan 11 2007, 12:42 PM
Maxwell   I this idea a lot. It makes the world less empty ...   Jan 13 2007, 09:22 AM
Dwilf   I'm still not sure about this. Having a PC tha...   Jan 13 2007, 12:35 PM
Jerky   I would have to say I am with Dwilf on this one. ...   Jan 13 2007, 06:39 PM
joshpurple   "think outside the box" a little. Keep...   Jan 13 2007, 08:28 PM
Tecknowolf   I would have to say I am with Dwilf on this one. ...   Feb 10 2007, 01:43 PM
echorev   evolution ending where they revert back to primord...   Jan 13 2007, 09:09 PM
ni1s   evolution ending where they revert back to primor...   Jan 16 2007, 06:50 PM
Xoshua   I'm new at giving ideas for PW but I'll tr...   Jan 28 2007, 11:10 PM
joshpurple   ( :D I think you are excellent at giving ideas for...   Jan 29 2007, 12:18 AM
Minthos   Oh gosh, now we have two Joshes? :/   Jan 29 2007, 08:57 AM
Maxwell   Very Nicely put Tecknowolf, I have to say that th...   Feb 12 2007, 12:56 PM
Jerky   To me, these are workarounds for the real problem....   Feb 20 2007, 01:43 AM
joshpurple   Great posts all, I'm very impressed with the d...   Feb 22 2007, 03:32 AM
RicoSuave   Very interesting, JP. To add to that, perhaps you ...   Feb 22 2007, 04:54 PM
RicoSuave   (I was really hoping for some discussion on the ab...   Feb 27 2007, 09:02 AM
joshpurple   Heh, heh I appreciate that response, and Thank Yo...   Feb 27 2007, 02:30 PM
uulonze   I would go for charactor log off completely. This ...   Mar 23 2007, 01:38 AM
Devils-Hawk   Hmm, as i don't think leaving players in the w...   Mar 7 2008, 11:00 AM
Jerky   Welcome to PW devh, and thanks for sharing that id...   Mar 7 2008, 12:19 PM
Jerky   Just had a thought: If players would stay in the w...   Mar 7 2008, 01:19 PM
Brotoi   It seems to me that allowing simple activities suc...   Mar 7 2008, 11:17 PM
echorev   I'm in favor of travel, because if our world i...   Mar 7 2008, 11:26 PM
sblmnl   I'm in favor of travel, because if our world ...   Mar 8 2008, 10:05 PM
Jerky   Yes, I've got a good feeling about some of our...   Mar 8 2008, 02:09 AM
Minthos   Too long, didn't read.   Mar 9 2008, 12:54 PM
Brotoi   There comes a point where having too much realit...   Mar 9 2008, 06:04 PM
Minthos   I would rather every bow came complete with unlim...   Apr 24 2008, 08:46 PM
ghedipunk   How about a script like this: %scriptName = ...   Apr 25 2008, 02:47 PM


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