Leaving the world and scripts, Going offline and safety. |
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Matlush Leaving the world and scripts Sep 30 2006, 10:09 AM
joshpurple Cool Matlush, those are all good ideas to think ab... Sep 30 2006, 11:10 AM Dwilf Players being killable while the player is not in ... Sep 30 2006, 11:17 AM joshpurple Yup! Dwilf makes an EXCELLENT point. Sep 30 2006, 11:47 AM Matlush Hm.... Well, yeah, macroing is a bad thing. But th... Sep 30 2006, 01:43 PM njpaul I've imagined logging off where the character ... Sep 30 2006, 02:37 PM Bingo Only problem with allowing people not to die when ... Oct 10 2006, 08:44 AM ppClarity Designing a code solution for "logging to avo... Oct 10 2006, 09:59 AM Bingo Whilst I agree that death to to lag is unfortunate... Oct 10 2006, 12:19 PM ppClarity Ahhh, the joys of having the source to your engin... Oct 10 2006, 01:09 PM Timmmy What about a few log off ideas involving a few of ... Oct 10 2006, 07:39 PM Matlush Hum... Anyway, i think as macroing is bad, then se... Oct 10 2006, 01:08 PM Zerotacg Why to have the player being AI controlled while o... Dec 23 2006, 04:57 PM Honis I think an AI system for logging can work if the o... Jan 10 2007, 11:59 PM ni1s Oooo, this is a hard nut to crack. In my book po... Jan 11 2007, 12:42 PM Maxwell I this idea a lot. It makes the world less empty ... Jan 13 2007, 09:22 AM Dwilf I'm still not sure about this. Having a PC tha... Jan 13 2007, 12:35 PM Jerky I would have to say I am with Dwilf on this one. ... Jan 13 2007, 06:39 PM joshpurple "think outside the box" a little. Keep... Jan 13 2007, 08:28 PM Tecknowolf I would have to say I am with Dwilf on this one. ... Feb 10 2007, 01:43 PM echorev evolution ending where they revert back to primord... Jan 13 2007, 09:09 PM ni1s evolution ending where they revert back to primor... Jan 16 2007, 06:50 PM Xoshua I'm new at giving ideas for PW but I'll tr... Jan 28 2007, 11:10 PM joshpurple ( :D I think you are excellent at giving ideas for... Jan 29 2007, 12:18 AM Minthos Oh gosh, now we have two Joshes? :/ Jan 29 2007, 08:57 AM Maxwell Very Nicely put Tecknowolf, I have to say that th... Feb 12 2007, 12:56 PM Jerky To me, these are workarounds for the real problem.... Feb 20 2007, 01:43 AM joshpurple Great posts all, I'm very impressed with the d... Feb 22 2007, 03:32 AM RicoSuave Very interesting, JP. To add to that, perhaps you ... Feb 22 2007, 04:54 PM RicoSuave (I was really hoping for some discussion on the ab... Feb 27 2007, 09:02 AM joshpurple Heh, heh I appreciate that response, and Thank Yo... Feb 27 2007, 02:30 PM uulonze I would go for charactor log off completely. This ... Mar 23 2007, 01:38 AM Devils-Hawk Hmm, as i don't think leaving players in the w... Mar 7 2008, 11:00 AM Jerky Welcome to PW devh, and thanks for sharing that id... Mar 7 2008, 12:19 PM Jerky Just had a thought: If players would stay in the w... Mar 7 2008, 01:19 PM Brotoi It seems to me that allowing simple activities suc... Mar 7 2008, 11:17 PM echorev I'm in favor of travel, because if our world i... Mar 7 2008, 11:26 PM sblmnl I'm in favor of travel, because if our world ... Mar 8 2008, 10:05 PM Jerky Yes, I've got a good feeling about some of our... Mar 8 2008, 02:09 AM Minthos Too long, didn't read. Mar 9 2008, 12:54 PM Brotoi There comes a point where having too much realit... Mar 9 2008, 06:04 PM Minthos I would rather every bow came complete with unlim... Apr 24 2008, 08:46 PM RicoSuave I think Minthos is right in the fact that crafting... Apr 25 2008, 11:11 AM ghedipunk How about a script like this: %scriptName = ... Apr 25 2008, 02:47 PM 1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
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