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Camera movment |
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RicoSuave |
Oct 24 2007, 11:16 AM
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Master
Group: Members
Posts: 228
Joined: 22-March 06
From: (Undisclosed)
Member No.: 585
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I agree with Minthos in the fact that the 'smooth' camera chase (Neverwinter Nights) was painful most of the time. I'm a bit weird on this, but I don't care if the camera never moves at all as long as I can zoom out as far as I need to. For me, intel-gathering is more than just necessary. It is completely integral to every single decision I make (gaming or real-world).
Perhaps, we can make a smooth chase just an option to check if you are into self-torture. But I would greatly appreciate it if we could have a myriad of ways to "View the World" (i.e. 1st-person, instant-chase, smooth-chase, fixed, auto-danger-facing, auto-action-facing, user-controlled, locked-angle-on-character, et al).
At times, each one of these comes in handy... except that annoying smooth-scrolling chase camera! *Yuck!*
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Sain |
Oct 24 2007, 01:49 PM
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Newbie
Group: Members
Posts: 8
Joined: 19-October 07
Member No.: 1,115
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Umm... Yes Wow it has that feature you can turn it off in the options and set the delay of the movement. BTW I'M EX-WOW !!!!! quit along time ago.. lol i had to say that I hate that game!
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Jerky |
Jan 18 2008, 12:02 PM
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Former PW Project Manager
Group: PW Admin
Posts: 1,610
Joined: 11-January 05
From: Dallas, GA
Member No.: 62
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I know I've mentioned (and posted) this in another thread before, but this is sorta how I imagine it working. The first radar would be "perfect" sight, hearing and smell, which would be skills. This second would illustrate how it would work if someone had less-than-perfect sight. Imagine both the hearing and smell would also be effected by lower skills. I know these are flawed, but they get the idea across. I would think that your camera would also track your head movement. Meaning, as you rotated the camera around and are looking around, your character would also be looking around, which would cause the radar to rotate.
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Erik Briggs (Jerky) Project Manager My Blog
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Original skin by: b6gm6n | Conversion by: Chris Y
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