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> Hankellin's Revenge Characters and Discussion, Skill based RPG Loosely Based on FR.
Hankellin
post Oct 2 2006, 09:32 AM
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Here's the template for everybody's characters. Please PM me your Characters.

Use the Dice Roller:
Openroleplaying Die Roller

Any numbers below 8 raise to 8


Name:
Race:
Profession: (see the following section)
Level: (you'll all begin at Journeyman level of your Profession. Just one for a base start)
Alignment: (your views on life. Choose from Law or Chaos and Good and Evil. A character can be neutral and not favor either side for both choices, making 9 total alignments)
Deity: (Not really needed. Just flavoring)
Appearance: (Give a physical description, as well as general style of clothing)
Spells Known: (If you do not have any and can leave this blank)
Inventory: (pick a normal, non-magical weapon and normal non-magical armor of no greater value than 50 gp apiece, keep the rest of the cash if not used. Also, everyone will start with an extra 100 gp in addition to the other stuff)
Biography:

STATS: (These are for general purposes only)

Strength: Determines attack accuracy and power
Dexterity: Natural grace and fluidity of motion
Constitution: Fortitude and HP
Intelligence: Gives more skill points. Also makes wizard spells more potent.
Wisdom: Willpower and natural senses. Makes divine spells more powerful
Charisma: A person's charm and personality, as well as good looks. Useful for most of paladin/bard abilities, and makes spells better for sorcerers and bards.


I will reserve a couple posts for editing the creation process. This is my first attempt at skill based gaming.

Please bear with me.


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Hankellin
post Oct 2 2006, 09:33 AM
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Below I listed what skills I think would be useful in a skill only based game.


Skill (Key Ability) - what it does
1: Gathering type:
• Harvesting(ie Herbs, Textiles)
• Woodcutter
• Minning
• Skinning
• Fishing

2: Crafting Types:
• Carpentry/Woodworking
• Blacksmith
• Engineering
• Cooking
• Alchemy/Herbalist
• Enchanting/Spell
• Tailor
• Leather Working
• Bowyer/Fletcher
• Armorsmith
• Weaponsmith
• Brewing
• Butchering
• Masonry
• Instrument Crafting

3:Weapon:
• 1 Handed Axe
• 2 Handed Axe
• 1 Handed Sword
• 2 Handed Sword
• 1 Handed Mace/Club
• 2 Handed Mace/Club
• Dagger/Knife
• Chain/Flail
• Polearm/Staff
• Bow
• Crossbow
• Javelins/Spears

4. General:
• Animal Taming
• Detection
• First Aid
• History
• Riding
• Swimming
• Tracking
• History
• Musicianship

5. Magic:
• Divine Magic
• Natural Magic
• Sorcery Magic
• Runecraft/ Item Enchantment

6. Rogue:
• Lock Picking
• Poisoning
• Stealing/ Thievery
• Stealth
• Trap Setting


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Hankellin
post Oct 2 2006, 09:33 AM
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As I stated in the first post: This is my first attempt at a skill based game.

When I last ran a game I did all skill checks and rolls, trying to make the game as easy for the players as I could.

If you want to attempt something just let me know what you attempt and I will tell you if you succede or fail.

Only weapon restrictions I believe in are size related... Pixie weilding a great sword... that kind of thing.

I do not want every player to instantly know what every other player can or cannot do so please send you character ideas to me.

For skills that is a tough one.. I listed the basic skill list but I am not sure how I will relate the expertise in each skill and how they advance.

perhaps borrow from DnD and base ititial skill values on Intelligence..


I am open to suggestions.


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Hankellin
post Oct 2 2006, 09:57 AM
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Once I get 3 players I will post a game play thread with starting area and then the fun ph34r.gif can begin.

(We need and :Evil: smilie... Typical devil)


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StaticGrazerr
post Oct 2 2006, 10:26 AM
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Name: RedWolf WindRunner
Race: Human
Profession: Rogue
Level: Journeyman
Alignment: Neutral good
Deity: Rakanishu! Demi-God of Uncanny luck
Appearance: 6' tall muscular but slinder and camelian eyes. Usualy in poper clothes to better blend in with the masses.
Spells Known: Cloak of Shadows, Battle Meditation, True Shot, and Fatal Strike
Inventory: 100 gold, average poper clothes, a dagger, a small cross bow, and a staff for walking ( and beating)
Biography: RedWolf was born outside of the town of Teleria in the tribe of Ka'Meshk. RedWolf doesn't really enjoy sharing his past, but has been known to open up when and if you can manage to get him to drink.

STATS:( I rolled- a 1d10 7 times, got: 3, 4, 5, 5, 6, 8,

Strength: 6
Dexterity: 8
Constitution: 5
Intelligence:
Wisdom: 5
Charisma: 4

And as far as skills, I'd have to choose:
Poisioning
Stealing
Dagger
CrossBow
Stealth


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Hankellin
post Oct 2 2006, 10:35 AM
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Thanks Static,

I would have perfered if you PM'd me the skills chosen... I like th element of unknown in my games when PC are first introduced... No harm done though.

Preconcieved nothions of what you did or did not choose can lead to interesting by-play between players.


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Hankellin
post Oct 2 2006, 10:39 AM
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I work nights and it is past my bedtime.

I will be back this evening (PST as I live in OR) to update and respond.

Have fun and give me feedback please.


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joshpurple
post Oct 2 2006, 06:22 PM
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Wow! This is great Hankellin! smile.gif Nice work, excellent posts. And, great die roller! Thanks! I'm working on Gassy currently.


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Hankellin
post Oct 3 2006, 06:47 AM
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I have two Characters...

Due to their divergent nature they will have to start in two seperate areas.... They may meet or not... Depends on how they play.

I do not necessarily have my players working together or toward the same ends...

But, I give a lot of leeway on how you play and what you can do. I feel that an open ended game is good with a little direction from me.

Yes, I do have a story to tell, but some of it will be made up on the fly to keep the play as unencumbered as possible...

If you want to spend days exploreing the town I start you in great.. but there may be inconsistances that crop up.

Just let me know and I will redirect back on to the game.


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joshpurple
post Oct 3 2006, 11:16 AM
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I'll be very happy to follow your lead Hankellin, and Thank You for the time and work you are putting in, much appreciated! smile.gif

Please feel free to set it up so that it works best for you (hopefully reducing problems, and work load for you smile.gif ), Gassy is pretty much 'shareware' when it comes to control.


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Hankellin
post Oct 3 2006, 06:40 PM
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Game play thread has started...

Please try to keep OOC discussion and questions in this thread.

I can make space for as many players that want to join.


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Hankellin
post Oct 4 2006, 02:40 PM
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From another thread:

QUOTE(joshpurple @ Oct 3 2006, 11:44 AM)
Thanks Hankellin smile.gif , that's a great resource, very well done & lots to it.

I'm comfortable with the Free Form, and at the same time, I do very much enjoy the random chance that die rolling allows for. I guess I might describe it as 'Free From Die Rolling RP' ? 

So, if Gassy wants to throw a rock and hit an orc, one way it might be done;

----------------
joshpurple; Gassy sees the orc, thinking that he is well concealed from the orc, Gassy decides it would make a lot of sense to piss him off, so Gassy throws a rock at the orc's head.
(Die; 1d20, success = 17 or better.  Roll: Miss with a 14! )
Gassy misses by just  a little bit, the rock cracks into the tree near the orc. The orc turns to see where the noise came from.

---------------
Or,
-------------

joshpurple; Gassy sees the orc, thinking that he is well concealed from the orc, Gassy decides it would make a lot of sense to piss him off, so Gassy throws a rock at the orc's head.

GM (Hankellin);  O.k., you will need a 14 or better on 1d20, if you miss, the orc might notice.  Use the die roller I posted, and email me the results.

joshpurple;  Gassy throws the rock (email sent).

GM;  The party sees Gassy pop up and throw a rock at the orc, it misses!  The orc turns to see where the noise came from.

joshpurple:  Gassy waves at the orc and moons him.

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Or;

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<other ideas welcome! smile.gif >

And, as I mentioned, I will be very happy to go with what you decide on Hankellin.  I completely trust your judgement, and I consider this an RP you are setting up (Very cool of you, Thank you!)  .
*




I will handle the mechanics of gameplay and most will be invisible to the players. This is the way I like to do things and it works as long as the players don't mind.

I will not instant kill any PC unless they are doing something REALLY STUPID. (Naked goblin tugging a dragon's tail)


I like to tell stories and if the PC's die too soon it is no fun for me or them.

Notice I did NOT say the PC CANNOT die, just that they will not die too soon.


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joshpurple
post Oct 4 2006, 05:48 PM
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Excellent Hankellin, that sounds great to me & you do an AWESOME job at it biggrin.gif , Thank You!


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Hankellin
post Oct 6 2006, 11:05 AM
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Maxwell's Char:

Name: Knobe Sterling
Race: Human
Profession:??
Level: Journeyman


Staticgrazerr's Char:

Name: RedWolf WindRunner
Race: Human
Profession: ??
Level: Journeyman

Joshpurple's Char


Name: Gassy
Race: Goblin
Profession: ??
Level: Very beginner, and most likely very bad at it.

Player: Matlush
Name: Muh'Farho
Race: Dragonkin
Alligment: Lawfull Neutral
Profession: ??



I am posting a truncated version of the PC's tha have been sent to me.
Basically:

Name:
Race:
Profession: (If you want it outwardly known ie:Blacksmith)
Level: (All start at Journeyman)


Thank you all for your interest and time playing.


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Hankellin
post Oct 6 2006, 11:24 AM
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Please let me know what you are doing....

I hate to assume you are doing one thing when you meant to do a different action.


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joshpurple
post Oct 6 2006, 11:51 AM
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QUOTE(Hankellin @ Oct 6 2006, 05:05 AM)
Name: Gassy
Race: Goblin
Profession: ??
*



Profession: Underground Mushroom Farmer, part-time Rat Trainer


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Hankellin
post Oct 6 2006, 03:32 PM
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QUOTE(joshpurple @ Oct 6 2006, 10:51 AM)
Profession:  Underground Mushroom Farmer, part-time Rat Trainer
*




I knew the profession... I left it blank on purpose in case you wanted to hide it from other players. :-)


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joshpurple
post Oct 6 2006, 03:39 PM
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lol! Ah, Thank You smile.gif . No worries then, others are welcome to know.


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Hankellin
post Oct 6 2006, 03:44 PM
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Maxwell,

Perhaps you should knock on the gate? :-)

The gate keeper is a bit blind. The thunder and rain make him want to stay in by the fire. His bones ache you see.


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Hankellin
post Oct 8 2006, 01:15 AM
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Yay a new character...

And as different for me as a goblin.

Player: Matlush

Name: Muh'Farho

Race: Dragonkin

Alligment: Lawfull Neutral

Profession: ??


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