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> First Attempt Screen Shot, My first test working with DWARF
joshpurple
post Sep 24 2006, 04:44 PM
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Edit:

NOTE:

This is a work in progress, VERY DRAFT. Just draft tests on the Alpha release. NOT a final shot by any means.

--------------------------------

Mistake corrected, -see Jerky's notes below. Thanks.


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Jerky
post Sep 24 2006, 04:49 PM
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See other thread in Art.

Should dump to Dwarf Alpha/screenshots folder after pressing print screen.

Make sure that is what you are trying.


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joshpurple
post Sep 24 2006, 04:50 PM
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Thank You Jerky, will do! smile.gif

Edit: Indeed! Dumb me! That is working great!

Here's the real screenshot:

NOTE: This is a DRAFT WIP, by no means a final shot. Again, just some draft tests with the DWARF Alpha release.

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Large Version here smile.gif

NOTE:
using a pre-release version of DWARF (GUI was still imperfect).
-I have the current release now smile.gif

This post has been edited by joshpurple: Sep 25 2006, 11:49 AM


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Yellow
post Sep 24 2006, 05:59 PM
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great looking centaur! amazing work. The proportions look perfect, I'd love to see a skinned version of it.
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Jerky
post Sep 25 2006, 11:22 AM
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Yeah, just in case anyone compares their screenshots to Josh's, he was using a pre-release version of DWARF, so the GUI was still imperfect. He has the new version now.

No one but me probably noticed, but I sure did smile.gif. *shudders*


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joshpurple
post Sep 25 2006, 11:47 AM
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QUOTE(Jerky @ Sep 25 2006, 05:22 AM)
Yeah, just in case anyone compares their screenshots to Josh's, he was using a pre-release version of DWARF, so the GUI was still imperfect.  He has the new version now.

No one but me probably noticed, but I sure did smile.gif.  *shudders*
*



You totally nailed it! smile.gif And the manual that pops up with the new version answers SO MUCH biggrin.gif , Thank You!


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RicoSuave
post Sep 25 2006, 01:26 PM
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Compare myself to JP's ability!? NO THANK YOU!
I'd like to keep the shred of self-esteem I have please.
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Pandra
post Sep 25 2006, 02:57 PM
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He is awesome <3

And I have no clue what I'm supposed to be doing with Dwarf. *shakes her fist at Yellow* You and you're "oh it's easy"

So much for messing around with terrain designs and stuff.


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joshpurple
post Sep 25 2006, 03:38 PM
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QUOTE(Pandra @ Sep 25 2006, 08:57 AM)
He is awesome <3

And I have no clue what I'm supposed to be doing with Dwarf. *shakes her fist at Yellow* You and you're "oh it's easy"

So much for messing around with terrain designs and stuff.
*



You all are the BEST! biggrin.gif *Blush!* Thank Yous!

Pandra, I'll help you with the Editor. I'll make an HTML online Manual with screen shots, and a step by step on 'How to's' . You'll get it smile.gif .


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joshpurple
post Sep 25 2006, 05:33 PM
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Here's my little attempt at some 'How To's' with DWARF smile.gif .

NOTE: These are DRAFT works. Just the current scene I've been using to work with the DWARF release. Very UNOFFICIAL, and all corrections are welcomed.

Start > open up DWARF after installing it ( I selected 'Full Screen' & DirectX on install for the workspace ) screen looks like this:

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You don't get the little red wizard tongue.gif , but he's here filling in for the Red Arrow.

You want to select that File tab > and then Open...

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A Load Menu will open > I selected "Dwarf_sample.dwarf"

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Then select Open > my scene looks like this,

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Hit F10 > the cursor disappears, and now using the mouse (no clicking needed) rotate the view down so you can see the terrain > Any objects in the scene will (currently) appear very, very small. The below pic shows the scene after I have rotated the mouse down, & the wizard's circle is around a centaur mesh I have in,

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Keeping the mouse pointed at the Terrain > hold down the ' W ' key, you will begin to slowly move at the ground > Tap the Shift key as you hold down the ' W ' key & you will move faster. Tap the Shift key again, and the speed will increase again. To move around in the Editor (since you have hit F10 key ) you can use the AWSD keys & the mouse rotation. After I move in closer to my centaur mesh, it looks like this;

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You might not have any mesh in your scene yet, or you might see some grass, or trees, etc. The PW Team has already included objects & terrain items for you to work with from the Resource Browser. The Centaur mesh is just more draft development work in progress.

Get comfortable moving around in the Editor, this can take a little time to get comfortable with. As long as you have selected F10, you will be able to move about. When you hit F9, you exit that viewing mode.

I move in on my Centaur mesh, and get in front of him, looking down;

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Those little white blocks are his bones, heh, heh. Ignore them. Now to add an item from the Resource Browser > select F9 , this takes you out of the movement mode > select an item from the list;

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Then select 'Add to World,'

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An "Object Edit" window will open > now move your cursor onto the scene, where you want your object to be created;

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Large version here

See next post, I hit the image max per post, pardon smile.gif .


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joshpurple
post Sep 25 2006, 05:33 PM
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Cont.

Now when you click in your scene, that item will appear, I selected "flower1.mesh"
which now looks like this;

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The Flowers are a little big for my albino Centaur, so to scale them down, I go over to the Object Edit window and check the Scale;

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I enter a value of .3 ;

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And then select the Scale button > flowers scale down like this;

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You can move the item position around with the cursor, but the item will move very fast, and you may 'loose track/control' of it. If you use the Object Edit Window, you will find a little more control. Select the ' M ' for Move, and the ' R ' for Rotate. Then enter a value, and select on the Axis you want the item to be changed by (x+, x-, y+, y-, z+, z- ). Use small values to start, 5, 10, 30, 40.

Select the F10 key, and now use the AWSD keys, and the Shift key, to move around in your scene & find a good spot for the next item you want to add. I moved back, and the scene now looks like this:

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Large version here

Further away from my scene, I could now select the F9 key > pick out another item from the Resource Browser > Add to World > click in the scene > adjust item.

When you add an item, it may be 'sunken' in the terrain mesh some. Select the item, then in the Object Edit Window, select the ' M ' button, enter 5 or 10 in the box, and select on the ' Y+ ' a couple of times. This should raise the item up, out of the ground.

More Soon! Hope that helps, and please feel free to ask questions, -correct me (anyone smile.gif ), AND don't forget to read the Manual that popped open after you installed DWARF. That has more great info!


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Yellow
post Sep 25 2006, 06:25 PM
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QUOTE(Pandra @ Sep 25 2006, 09:57 PM)
He is awesome <3

And I have no clue what I'm supposed to be doing with Dwarf. *shakes her fist at Yellow* You and you're "oh it's easy"

So much for messing around with terrain designs and stuff.
*



Really... its the easiest interface for a worldbuilding tool I've seen so far!

* Yellow quitely chuckles in the dark shadows
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Jerky
post Sep 25 2006, 06:36 PM
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Fantastic tutorial Josh! I love it.


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Pandra
post Sep 25 2006, 07:38 PM
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Thank you Josh. I had looked at the manual, and lets just say I'm not technically adept so it was kinda.... over my head. That tutorial helped alot <3

Yellow is evil.


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joshpurple
post Sep 25 2006, 07:44 PM
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Cool! biggrin.gif Thanks! Glad you all like it.

If you have any questions, please feel free to ask, I'll be more than happy to try and help! smile.gif


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Pandra
post Sep 25 2006, 07:59 PM
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Will you have my babies Josh? *evil grin*


You soooooo asked for that.


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Kain:: I liberated myself a copy of MS Office 2007 today.
Pandra:: Liberated??
Kain:: With my charm.
Pandra:: Does that mean you slept with someone to obtain softwear?
Kain:: >.>;
Pandra:: You're officially a program geek.
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joshpurple
post Sep 25 2006, 08:05 PM
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QUOTE(Pandra @ Sep 25 2006, 01:59 PM)
Will you have my babies Josh? *evil grin*
You soooooo asked for that.
*


laugh.gif laugh.gif Sure! Put them in a stew & send them over smile.gif

<3 Pandra!


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njpaul
post Sep 25 2006, 11:34 PM
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I think its worth noting that the interface is really easy once you get used to it. Here's a couple hints:
  • Hold down middle mouse button and you get into the free movement mode. As long as you hold down the middle mouse button you can use wasd to move around.
  • In any other viewing mode, you can get back to the gui mode by either left or right clicking (i forget which).
  • You don't have to edit the objects using the edit window. Select an object and hit m, r, or s (move, rotate, scale). From here you have several options. If you pressed m, you can move the object along its plane (constant y) just by dragging it. If you pressed r you will be rotating the object around both the x and z axes. If you pressed s you will be scaling uniformly. All those work by left clicking and dragging.
  • You can constrain to any axis in the mode above by pressing x, y, or z
  • To deselect an object, right click. Its the easiest way an guarenteed not to move your object. It is possible to deselect by left clicking off the object, but it tends to move the object along the terrain.
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joshpurple
post Sep 25 2006, 11:57 PM
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Yes! Thank You Njpaul! Excellent! And VERY appreciated. That speeds up work flow tons!

Question: Can I import a .mesh that will act as the ground terrain / mesh? Example: In Max I create another hunk of land, one that goes underground, I export the .mesh, now when I drop that .mesh in the meshes folder, -could that work as the ground / terrain (I'm guessing not? smile.gif )?


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Pandra
post Sep 26 2006, 02:30 AM
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ok how do your rotate something? 'cause I tried to put a tree in and it was on it's side. Which is great if I wanted a fallen tree, but I wanted a standing up tree.


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Kain:: I liberated myself a copy of MS Office 2007 today.
Pandra:: Liberated??
Kain:: With my charm.
Pandra:: Does that mean you slept with someone to obtain softwear?
Kain:: >.>;
Pandra:: You're officially a program geek.
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